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Rust Insights

Server profile

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree

Online, with 0 of 30 players on; ranked #4,946 of every public Rust server, the top 22%. It last wiped 26d ago.

Filed under 2x moddedoxide
Launch Rust and join
0/ 30 players now 0% full
07-day averagepeak 4
#4,946ranktop 22%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020021:0006:0015:0001:0010:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 22% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.4 days usual gap between real wipes
5 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 03:12 UTC26d ago 5 – running 2
Thu 1 Oct, 18:18 UTC FW28d ago 5 – 1.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 819 on average635/700
  2. Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 611 on average1,420/1475
  3. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 380 on average152/200
  4. EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 350 on average757/790
  5. Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 335 on average593/680
  6. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 318 on average81/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree look like once wipe day arrives?

Recent wipes peaked at 5 players on average. The peak crowd on this wipe came 0 hours after it started.

How often does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree wipe, and on which day?

The record of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 26 days 17 hours ago.

About the server

What does performance look like on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Average server fps over the last 48 hours was 96, with a floor of 72. Buildings, deployables and the rest took the entity count as high as 113,504. It drew as much as 3,046 MB of memory. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Running on Windows, Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

Has Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree stayed online, and is it up now?

Right now Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is up and running. About 12 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree sit?

A region is not published by Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 216.105.171.155:28015 is where it answers.

Server tags

How should you read the tags listed for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

These tags come from Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): 30 slots in total; ts10 (Group limit): No team may exceed 10 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

The Rust Insights lists that carry Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree are Rust servers with a 2x gather rate and Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Population history

What does the population of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree look like?

Of its 30 slots, Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 4. The busiest point of the last 48 hours fell at 23:00 UTC, averaging 1 players.

Where does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree sit in the rankings?

The player-hours ranking for the last seven days puts Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree at #4,946, among the top 22% of all ranked servers.

Settings and rules

What are the settings and rules for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

A 2x gather rate is what the name of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree states. Up to 10 players can join one group. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

The game generates the map on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: procedural, size 4,000, seed 170709633. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

What is the way to join Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Open the console with F1 in Rust and enter client.connect 216.105.171.155:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp30
Max players 30 slots in total.
ts10
Group limit No team may exceed 10 players.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.