Server profile
RustMapEdit map test (not for play)
Offline, with 0 of 2 players on; ranked #15,310 of every public Rust server, the top 70%. It last wiped 10d ago.
Offline 213.246.39.157:27116 checked 10d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 07:36 UTC10d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|72/250
- Rustoria.co - EU East Long102/200
- Rusty Moose |EU Main|314/350
- Rustafied.com - EU Friday16/100
- Rustoria.co - EU Main394/450
- Rustoria.co - EU East Medium291/325
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at RustMapEdit map test (not for play)?
Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked.
On what schedule does RustMapEdit map test (not for play) wipe?
The record of RustMapEdit map test (not for play)'s wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 10 days 18 hours ago.
About the server
Which Rust version is RustMapEdit map test (not for play) on?
The Rust build is network protocol 2634 and build 167781, running on Linux, for RustMapEdit map test (not for play). The same protocol is required to join, and Steam takes care of updating it.
Has RustMapEdit map test (not for play) stayed online, and is it up now?
The last sighting of RustMapEdit map test (not for play) was 10 days 16 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 15 October 2026.
Where does RustMapEdit map test (not for play) run from?
There is no region published for RustMapEdit map test (not for play). Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 213.246.39.157:27116.
Lists and tags
What is meant by each tag on RustMapEdit map test (not for play)?
These tags come from RustMapEdit map test (not for play) and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does RustMapEdit map test (not for play) turn up among the Rust Insights lists and filters?
RustMapEdit map test (not for play) appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on RustMapEdit map test (not for play) right now, and how does that number move?
The last time RustMapEdit map test (not for play) was seen online was 10 days 16 hours ago, and it is offline now.
How does RustMapEdit map test (not for play) compare with other Rust servers in the ranking?
Player hours over seven days put RustMapEdit map test (not for play) at #15,310, within the top 70% of the ranked field.
Settings and rules
How is RustMapEdit map test (not for play) configured, and what rules apply?
No gather rate appears in the name of RustMapEdit map test (not for play). Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. VAC is on: Valve's anti-cheat is active.
Which map is live on RustMapEdit map test (not for play)?
RustMapEdit map test (not for play) runs a procedural map of size 3,000 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.
How to join
How do you connect to RustMapEdit map test (not for play)?
To connect, start Rust and enter client.connect 213.246.39.157:27116 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.