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Rust Insights

Server profile

Rustochill

Offline, with 1 of 10 players on; ranked #15,380 of every public Rust server, the top 68%. It last wiped 28d ago.

Filed under
Launch Rust and join
1/ 10 players now 10% full
07-day averagepeak –
#15,380ranktop 68%
28d agolast wipeno schedule published
6d 20hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct6 Oct8 Oct10 Oct

Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

1 wipe-day peak players, last three wipes

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 34d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:20 UTC FW28d ago 1 – running 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average188/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average253/300
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average681/800
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average39/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average768/900
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average636/725

The short version

Quick answers

From the figures on this page.

Wipe days

What does Rustochill look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 15 hours into the latest wipe, the crowd on the server reached its peak.

When does Rustochill wipe, and how often?

The only wipe on Rustochill is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 28 days 2 hours ago.

About the server

On what version does Rustochill currently run?

Rust network protocol 2634 and build 166494 on Windows is what Rustochill runs. You can only join if your game is on the same protocol; Steam handles that update.

Has Rustochill stayed online, and is it up now?

The last sighting of Rustochill was 26 days 13 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 1 October 2026.

What location is listed for Rustochill?

There is no region published for Rustochill. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 213.24.135.171:28015.

Server tags

Which meanings sit behind the tags on Rustochill?

When the game's server browser reads Rustochill, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Rustochill turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Rustochill are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What does the population of Rustochill look like?

The last time Rustochill was seen online was 26 days 13 hours ago, and it is offline now.

Where does Rustochill sit in the rankings?

On player hours for the last seven days, Rustochill sits at #15,380, inside the top 68% of ranked servers.

Rules and settings

How is Rustochill configured, and what rules apply?

The name of Rustochill does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map on Rustochill?

A procedural map, generated by the game, is what Rustochill runs.

How to join

What is the way to join Rustochill?

Open the console with F1 in Rust and enter client.connect 213.24.135.171:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs166494
Build The game build is 166494.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.