Server profile
4Netplayers Rust Server MN
Offline, with 0 of 10 players on; ranked #15,966 of every public Rust server, the top 71%. It last wiped 27d ago.
Offline 213.202.205.29:24000 checked 24d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:35 UTC27d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|61/250
- Rustoria.co - EU East Long101/200
- Rusty Moose |EU Main|291/350
- Rustafied.com - EU Friday16/100
- Rustoria.co - EU Main369/450
- Rustoria.co - EU East Medium282/325
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at 4Netplayers Rust Server MN?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does 4Netplayers Rust Server MN wipe, and how often?
Its rhythm cannot be read yet: 4Netplayers Rust Server MN has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 27 days 22 hours ago.
Server
Which Rust version is 4Netplayers Rust Server MN on?
Rust network protocol 2634 and build 166494 on Linux is what 4Netplayers Rust Server MN runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for 4Netplayers Rust Server MN, and is it online?
Offline at the moment, 4Netplayers Rust Server MN was last seen 24 days 8 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does 4Netplayers Rust Server MN run from?
A region is not published by 4Netplayers Rust Server MN. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 213.202.205.29:24000 is where it answers.
Server tags
What is meant by each tag on 4Netplayers Rust Server MN?
When the game's server browser reads 4Netplayers Rust Server MN, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does 4Netplayers Rust Server MN turn up among the Rust Insights lists and filters?
4Netplayers Rust Server MN appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on 4Netplayers Rust Server MN right now, and how does that number move?
The last time 4Netplayers Rust Server MN was seen online was 24 days 8 hours ago, and it is offline now.
In the ranking of Rust servers, where does 4Netplayers Rust Server MN place?
The player-hours ranking for the last seven days puts 4Netplayers Rust Server MN at #15,966, among the top 71% of all ranked servers.
Rules and settings
What settings and rules apply on 4Netplayers Rust Server MN?
The name of 4Netplayers Rust Server MN does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.
What is the map on 4Netplayers Rust Server MN?
Size 6,000 and seed 1234567890 define the procedural map on 4Netplayers Rust Server MN, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to 4Netplayers Rust Server MN?
Open the console with F1 in Rust and enter client.connect 213.202.205.29:24000. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.