Server profile
Testserver
Offline, with 0 of 51 players on; ranked #15,478 of every public Rust server, the top 70%. It last wiped 53d ago.
Offline 213.136.87.44:29015 checked 40d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Testserver wipe, and on which day?
The date for Testserver's next wipe is an estimate, and the force wipe provides the basis. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 53 days 7 hours have passed since its current world was created. The tags put wipes at monthly.
About the server
On what version does Testserver currently run?
Rust network protocol 2633 and build 164530 on Windows is what Testserver runs. The same protocol is required to join, and Steam takes care of updating it.
Has Testserver stayed online, and is it up now?
Testserver is offline at the moment; the last time it was seen was 40 days 12 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does Testserver run from?
There is no region published for Testserver. Rust Insights reports the location a server declares, not the physical place of the machine. 213.136.87.44:29015 is where it answers.
Tags
Which meanings sit behind the tags on Testserver?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp51 (Max players): The slot count is 51; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Testserver publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Testserver appear?
The Rust Insights lists that carry Testserver are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
What does the population of Testserver look like?
The last time Testserver was seen online was 40 days 12 hours ago, and it is offline now.
In the ranking of Rust servers, where does Testserver place?
Player hours over seven days put Testserver at #15,478, within the top 70% of the ranked field.
Rules and settings
What are the settings and rules for Testserver?
No gather rate appears in the name of Testserver. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. Rust's premium status is required to join. VAC is on: Valve's anti-cheat is active.
What is the map on Testserver?
Size 3,500 and seed 2147483647 define the procedural map on Testserver, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How can you get onto Testserver?
To connect, start Rust and enter client.connect 213.136.87.44:29015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Rust's premium status is required to join.
