Server profile
BusyDaddyRust
Online, with 0 of 50 players on; ranked #15,289 of every public Rust server, the top 69%. It last wiped 27d ago.
Online 213.136.73.242:28015 checked 14m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:11 UTC27d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On BusyDaddyRust, what happens on wipe day?
Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 0 hours after it started.
How often does BusyDaddyRust wipe, and on which day?
Each month BusyDaddyRust wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 15 hours have passed since its current world was created. The tags put wipes at monthly.
Server
What does performance look like on BusyDaddyRust?
The 48-hour average for server fps is 83, and 57 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 208,469. Memory use peaked at 4,650 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is BusyDaddyRust on?
Rust network protocol 2635 and build 168909 on Linux is what BusyDaddyRust runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for BusyDaddyRust, and is it online?
At the time of this check BusyDaddyRust is online. The uptime it reports puts the last restart at about 12 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does BusyDaddyRust run from?
No region is published by BusyDaddyRust. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 213.136.73.242:28015 is where it answers.
Server tags
How should you read the tags listed for BusyDaddyRust?
The tags gmhardcore (Game mode): The ruleset is hardcore, a harsher one; mp50 (Max players): It holds 50 slots; ts0 (Group limit): Team play is disabled; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^h (Hardcore): This is hardcore mode from Facepunch: less help, tougher survival; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what BusyDaddyRust publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature BusyDaddyRust?
BusyDaddyRust appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly.
Population
What does the population of BusyDaddyRust look like?
Of its 50 slots, BusyDaddyRust currently has 0 filled. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does BusyDaddyRust place?
Player hours over seven days put BusyDaddyRust at #15,289, within the top 69% of the ranked field.
Map and rules
What are the settings and rules for BusyDaddyRust?
Nothing about gather rate is given in the name of BusyDaddyRust. No group limit is published. hardcore is the game mode, Facepunch's most demanding mode. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on BusyDaddyRust?
The game generates the map on BusyDaddyRust: procedural, size 6,000.
Connecting
How do you connect to BusyDaddyRust?
To connect, start Rust and enter client.connect 213.136.73.242:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.