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Rust Insights

Server profile

My Test Server

Offline, with 1 of 10 players on; ranked #14,510 of every public Rust server, the top 65%. It last wiped 23d ago.

Filed under
Launch Rust and join
1/ 10 players now 10% full
07-day averagepeak –
#14,510ranktop 65%
23d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct6 Oct9 Oct12 Oct

Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days usual gap between real wipes
40% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 5 OctSun 4 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 10:15 UTC23d ago 1 – running 0
Sun 4 Oct, 11:23 UTC24d ago 1 – 1 days 0
Fri 2 Oct, 08:13 UTC26d ago 1 – 2.1 days 0
Wed 30 Sep, 14:22 UTC28d ago 1 – 1.7 days 0
Tue 29 Sep, 16:55 UTC29d ago 1 – 0.9 days 0
Tue 29 Sep, 10:19 UTC29d ago 1 – 0.3 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average342/375
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average230/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average36/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average29/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average58/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average79/200

The short version

Quick answers

From the figures on this page.

Wipe days

On My Test Server, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started.

On what schedule does My Test Server wipe?

There is no next wipe to predict: My Test Server wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 23 days 12 hours have passed since its current world was created.

Server details

On what version does My Test Server currently run?

Rust network protocol 2634 and build 166652 on Linux is what My Test Server runs. The same protocol is required to join, and Steam takes care of updating it.

Has My Test Server stayed online, and is it up now?

The last sighting of My Test Server was 23 days 12 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 28 September 2026.

In which location does My Test Server sit?

There is no region published for My Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 212.68.225.49:28015.

Lists and tags

How should you read the tags listed for My Test Server?

The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set are what My Test Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does My Test Server turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry My Test Server are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

What does the population of My Test Server look like?

My Test Server was last seen 23 days 12 hours ago and is offline right now.

Where does My Test Server sit in the rankings?

The player-hours ranking for the last seven days puts My Test Server at #14,510, among the top 65% of all ranked servers.

Map and rules

How is My Test Server configured, and what rules apply?

Nothing about gather rate is given in the name of My Test Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. VAC is on: Valve's anti-cheat is active.

Which map is live on My Test Server?

The map on My Test Server is procedural and the game generates it.

Connecting

How can you get onto My Test Server?

To connect, start Rust and enter client.connect 212.68.225.49:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.