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Rust Insights

Server profile · EU

DeadZone Vanilla | Monthly | EU | LARGE

Online, with 1 of 100 players on; ranked #3,148 of every public Rust server, the top 14%. It last wiped 27d ago.

Filed under monthly wipes moddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 100 players now 1% full
17-day averagepeak 7
#3,148ranktop 14% · #1172 in EU
27d agolast wipemonthly schedule
7d 19hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5200:0009:0018:0003:0012:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608000:0009:0018:0003:0012:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

3 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:44 UTC FW27d ago 3 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average52/700
  2. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average7/1000
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 77 on average99/700
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 69 on average55/1000
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average5/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 61 on average187/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What does DeadZone Vanilla | Monthly | EU | LARGE look like once wipe day arrives?

The average busiest point of its recent wipes was 3 players. The peak crowd on this wipe came 41 hours after it started.

How often does DeadZone Vanilla | Monthly | EU | LARGE wipe, and on which day?

The only wipe on DeadZone Vanilla | Monthly | EU | LARGE is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 27 days 5 hours ago. The tags put wipes at monthly.

Server

What does performance look like on DeadZone Vanilla | Monthly | EU | LARGE?

Average server fps over the last 48 hours was 50, with a floor of 49. The world held a peak of 115,412 entities, counting buildings, deployables and all the rest. It drew as much as 4,013 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does DeadZone Vanilla | Monthly | EU | LARGE currently run?

Rust network protocol 2635 and build 168909 on Linux is what DeadZone Vanilla | Monthly | EU | LARGE runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is DeadZone Vanilla | Monthly | EU | LARGE, and is it up at the moment?

At the time of this check DeadZone Vanilla | Monthly | EU | LARGE is online. The uptime it reports puts the last restart at about 19 hours ago. The last 7 full days gave 139 of 168 hours up, or 83% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does DeadZone Vanilla | Monthly | EU | LARGE sit?

The EU tag is how DeadZone Vanilla | Monthly | EU | LARGE places itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 212.4.138.244:28041.

Server tags

What is meant by each tag on DeadZone Vanilla | Monthly | EU | LARGE?

When the game's server browser reads DeadZone Vanilla | Monthly | EU | LARGE, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): The server browser files this server under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature DeadZone Vanilla | Monthly | EU | LARGE?

DeadZone Vanilla | Monthly | EU | LARGE appears among the following Rust Insights lists: Rust servers in Europe and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

What does the population of DeadZone Vanilla | Monthly | EU | LARGE look like?

At the time of this refresh, DeadZone Vanilla | Monthly | EU | LARGE holds 1 players on 100 slots. A weekly average of 1 players goes with a peak of 7. Look at the last 48 hours and the peak hour is 19:00 UTC, at 2 players on average.

In the ranking of Rust servers, where does DeadZone Vanilla | Monthly | EU | LARGE place?

DeadZone Vanilla | Monthly | EU | LARGE holds #3,148 for player hours over the last seven days, #1,172 in Europe and in the top 14% of all ranked servers.

Map and rules

How is DeadZone Vanilla | Monthly | EU | LARGE configured, and what rules apply?

No gather rate appears in the name of DeadZone Vanilla | Monthly | EU | LARGE. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on DeadZone Vanilla | Monthly | EU | LARGE?

DeadZone Vanilla | Monthly | EU | LARGE runs a procedural map of size 4,250 with seed 2026, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How do you connect to DeadZone Vanilla | Monthly | EU | LARGE?

To connect, start Rust and enter client.connect 212.4.138.244:28041 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://dzrust.eu/.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

EU
Europe The server browser files this server under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.