Server profile
Pelican Test
Offline, with 1 of 50 players on; ranked #14,234 of every public Rust server, the top 66%. It last wiped 16d ago.
Offline 212.247.125.89:27015 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 66% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Pelican Test wipe?
the force wipe puts Pelican Test's next wipe at an estimated time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 16 days 3 hours ago. Wipes run monthly, as its tags say.
Server
Which Rust version is Pelican Test on?
Rust network protocol 2634 and build 167781 on Linux is what Pelican Test runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Pelican Test, and is it online?
Pelican Test is offline at the moment; the last time it was seen was 16 days 3 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 14 October 2026.
Where does Pelican Test run from?
No region is published by Pelican Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 212.247.125.89:27015.
Tags
How should you read the tags listed for Pelican Test?
These tags come from Pelican Test and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Pelican Test?
Pelican Test appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
How many players are on Pelican Test right now?
Pelican Test is offline at the moment; the last sighting was 16 days 3 hours ago.
In the ranking of Rust servers, where does Pelican Test place?
Player hours over seven days put Pelican Test at #14,234, within the top 66% of the ranked field.
Settings and rules
How is Pelican Test configured, and what rules apply?
No gather rate appears in the name of Pelican Test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
What is the map on Pelican Test?
The game generates the map on Pelican Test, which is procedural.
Connecting
How can you get onto Pelican Test?
To connect, start Rust and enter client.connect 212.247.125.89:27015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.