Server profile
Test Server (by magic)
Offline, with 0 of 150 players on; ranked #4,778 of every public Rust server, the top 22%. It last wiped 3d ago.
Offline 212.220.0.55:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 22% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Sunday 1 November, 18:22 UTC, in 3d 19h. Its weekly schedule tag · low confidence
Coming wipes
- 3d 19hSun 1 Nov, 18:22 UTC
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 10d 19hSun 8 Nov, 18:22 UTC
- 17d 19hSun 15 Nov, 18:22 UTC
- 24d 19hSun 22 Nov, 18:22 UTC
- 31d 19hSun 29 Nov, 18:22 UTC
- 35d 20hThu 3 Dec, 19:00 UTCFW
- 38d 19hSun 6 Dec, 18:22 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 18:22 UTC3d ago | 4 | – | running | 3 |
| Fri 23 Oct, 16:53 UTC5d ago | 3 | held half | 2.1 days | 2 |
| Sun 18 Oct, 18:06 UTC10d ago | 2 | held half | 4.9 days | 0 |
| Sun 18 Oct, 11:45 UTC10d ago | 1 | – | 0.3 days | 0 |
| Thu 8 Oct, 16:19 UTC20d ago | 4 | held half | 9.8 days | 0 |
| Mon 5 Oct, 17:54 UTC23d ago | 2 | held half | 2.9 days | 0 |
| Sat 3 Oct, 15:27 UTC25d ago | 1 | – | 2.1 days | 1 |
| Thu 1 Oct, 15:57 UTC27d ago | 7 | – | 2 days | 0 |
| Sun 27 Sep, 15:13 UTC31d ago | 4 | halved by day 2 | 4 days | 2 |
| Thu 24 Sep, 16:45 UTC34d ago | 4 | held half | 2.9 days | 0 |
| Fri 18 Sep, 11:56 UTC40d ago | 5 | halved by day 4 | 6.2 days | 1 |
| Tue 15 Sep, 15:46 UTC43d ago | 1 | – | 2.8 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Test Server (by magic)?
At their busiest, its recent wipes drew 3 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
On what schedule does Test Server (by magic) wipe?
Too few wipes are on record for Test Server (by magic) to confirm its schedule, so the tag guides the prediction. Sunday 1 November at 18:22 UTC is when the next wipe is due. 3 days 4 hours have passed since its current world was created. A weekly wipe schedule is published in its tags.
Server
On what version does Test Server (by magic) currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Test Server (by magic). The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Test Server (by magic), and is it online?
The last sighting of Test Server (by magic) was 2 days 1 hours ago, and it is offline at present. It spent 31 of the last 7 full days' 168 hours up, 18% of the time. Rust Insights first logged this server on 13 September 2026.
Where does Test Server (by magic) run from?
There is no region published for Test Server (by magic). Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 212.220.0.55:28015.
Lists and tags
How should you read the tags listed for Test Server (by magic)?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): It holds 150 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^w (Weekly): The cycle repeats each week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Test Server (by magic) publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Test Server (by magic) appear?
These Rust Insights lists include Test Server (by magic): Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Population
What does the population of Test Server (by magic) look like?
Test Server (by magic) was last seen 2 days 1 hours ago and is offline right now. The seven-day average is 2 players, and the highest point in that week was 4.
How does Test Server (by magic) compare with other Rust servers in the ranking?
On player hours for the last seven days, Test Server (by magic) sits at #4,778, inside the top 22% of ranked servers.
Rules and settings
How is Test Server (by magic) configured, and what rules apply?
Nothing about gather rate is given in the name of Test Server (by magic). No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Test Server (by magic)?
The game generates the map on Test Server (by magic): procedural, size 1,000, seed 1. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
What is the way to join Test Server (by magic)?
Open the console with F1 in Rust and enter client.connect 212.220.0.55:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/mNrUbG4uhW.