Server profile
FunDev Coming Soon...
Online, with 0 of 10 players on; ranked #14,057 of every public Rust server, the top 63%. It last wiped 14d ago.
Online 212.22.93.98:28054 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
Coming wipes
- 8d 19hThu 5 Nov, 19:00 UTCFW
- 36d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:54 UTC14d ago | 1 | – | running | 1 |
| Mon 5 Oct, 17:54 UTC22d ago | 1 | halved by day 1 | 8 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at FunDev Coming Soon...?
Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.
How often does FunDev Coming Soon... wipe, and on which day?
Each month FunDev Coming Soon... wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 14 days 4 hours ago. The tags put wipes at monthly.
About the server
Does FunDev Coming Soon... hold a steady frame rate?
The 48-hour average for server fps is 64, and 28 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 8,221. It drew as much as 1,983 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on FunDev Coming Soon...?
Rust network protocol 2634 and build 166652 on Windows is what FunDev Coming Soon... runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for FunDev Coming Soon..., and is it online?
FunDev Coming Soon... is currently reachable and online. About 14 days 2 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 5 October 2026 is when Rust Insights first saw it.
Where does FunDev Coming Soon... run from?
No region is published by FunDev Coming Soon.... Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 212.22.93.98:28054.
Server tags
What is meant by each tag on FunDev Coming Soon...?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what FunDev Coming Soon... publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does FunDev Coming Soon... appear?
The Rust Insights lists that carry FunDev Coming Soon... are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
What does the population of FunDev Coming Soon... look like?
Of its 10 slots, FunDev Coming Soon... currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players.
How does FunDev Coming Soon... compare with other Rust servers in the ranking?
Player hours over seven days put FunDev Coming Soon... at #14,057, within the top 63% of the ranked field.
Rules and settings
How is FunDev Coming Soon... configured, and what rules apply?
The name of FunDev Coming Soon... does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on FunDev Coming Soon...?
FunDev Coming Soon... runs a procedural map of size 1,600 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How do you connect to FunDev Coming Soon...?
Open the console with F1 in Rust and enter client.connect 212.22.93.98:28054. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.