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Rust Insights

Server profile

FunDev Coming Soon...

Online, with 0 of 10 players on; ranked #14,057 of every public Rust server, the top 63%. It last wiped 14d ago.

Filed under monthly wipes moddedoxide
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 1
#14,057ranktop 63%
14d agolast wipemonthly schedule
8d 19hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608000:0009:0018:0003:0012:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k5 Oct9 Oct14 Oct18 Oct23 Oct27 Oct

Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence

8 days usual gap between real wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 8d 19hThu 5 Nov, 19:00 UTCFW
  2. 36d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 13 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:54 UTC14d ago 1 – running 1
Mon 5 Oct, 17:54 UTC22d ago 1 halved by day 1 8 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average75/700
  2. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average17/1000
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average14/1000
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 59 on average101/1000
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10EU · groups of 16+ · monthly · 58 on average0/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 58 on average143/700

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at FunDev Coming Soon...?

Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

How often does FunDev Coming Soon... wipe, and on which day?

Each month FunDev Coming Soon... wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 14 days 4 hours ago. The tags put wipes at monthly.

About the server

Does FunDev Coming Soon... hold a steady frame rate?

The 48-hour average for server fps is 64, and 28 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 8,221. It drew as much as 1,983 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on FunDev Coming Soon...?

Rust network protocol 2634 and build 166652 on Windows is what FunDev Coming Soon... runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for FunDev Coming Soon..., and is it online?

FunDev Coming Soon... is currently reachable and online. About 14 days 2 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 5 October 2026 is when Rust Insights first saw it.

Where does FunDev Coming Soon... run from?

No region is published by FunDev Coming Soon.... Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 212.22.93.98:28054.

Server tags

What is meant by each tag on FunDev Coming Soon...?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what FunDev Coming Soon... publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does FunDev Coming Soon... appear?

The Rust Insights lists that carry FunDev Coming Soon... are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

What does the population of FunDev Coming Soon... look like?

Of its 10 slots, FunDev Coming Soon... currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players.

How does FunDev Coming Soon... compare with other Rust servers in the ranking?

Player hours over seven days put FunDev Coming Soon... at #14,057, within the top 63% of the ranked field.

Rules and settings

How is FunDev Coming Soon... configured, and what rules apply?

The name of FunDev Coming Soon... does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on FunDev Coming Soon...?

FunDev Coming Soon... runs a procedural map of size 1,600 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How do you connect to FunDev Coming Soon...?

Open the console with F1 in Rust and enter client.connect 212.22.93.98:28054. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The slot count is 10.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs166652
Build Build 166652 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.