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Rust Insights

Server profile

[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |

Online, with 0 of 50 players on; ranked #3,118 of every public Rust server, the top 14%. It last wiped 12d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join Website
0/ 50 players now 0% full
17-day averagepeak 7
#3,118ranktop 14%
12d agolast wipebiweekly schedule
1d 2hnext wipeFri 30 Oct, 02:37 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608001:0010:0019:0004:0013:0023:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 14% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Friday 30 October, 02:37 UTC, in 1d 2h. Every other Friday at 02:37 UTC · medium confidence

14 days usual gap between real wipes
100% on rhythm of its recent wipes
12 wipe-day peak players, last three wipes
0% crowd held else halves by day 5

Coming wipes

  1. 1d 2hFri 30 Oct, 02:37 UTC
  2. 7d 18hThu 5 Nov, 19:00 UTCFW
  3. 15d 2hFri 13 Nov, 02:37 UTC
  4. 29d 2hFri 27 Nov, 02:37 UTC
  5. 35d 18hThu 3 Dec, 19:00 UTCFW
  6. 43d 2hFri 11 Dec, 02:37 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctFri 2 OctFri 18 Sep
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 11, 38 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:37 UTC12d ago 11 – running 1
Fri 2 Oct, 02:46 UTC26d ago 12 halved by day 6 14 days 0
Fri 18 Sep, 03:14 UTC40d ago 14 halved by day 4 14 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 248 on average310/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 239 on average158/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 103 on average151/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average8/200
  5. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average18/100
  6. Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 49 on average53/250

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

At their busiest, its recent wipes drew 12 players on average. 38 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 5.

On what schedule does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | wipe?

The wipe rhythm on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | is every other Friday at 02:37 UTC. Friday 30 October at 02:37 UTC is when the next wipe is due. The world you are playing on now was made 12 days 21 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server

Does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | hold a steady frame rate?

Server fps averaged 63 over 48 hours; the lowest reading was 50. At its highest the entity count reached 156,009: buildings, deployables and everything else. Memory use peaked at 4,666 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

The Rust build is network protocol 2635 and build 168909, running on Windows, for [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |, and is it online?

At the time of this check [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | is online. The uptime it reports puts the last restart at about 2 hours ago. The last 7 full days gave 140 of 168 hours up, or 83% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | sit?

There is no region published for [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 212.22.93.52:28014.

Lists and tags

How should you read the tags listed for [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

These tags come from [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; jp0 (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | are Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

What does the population of [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | look like?

[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | shows 0 players at the moment, against 50 slots. The seven-day average is 1 players, and the highest point in that week was 7. Its strongest hour in the past 48 was 19:00 UTC, with an average of 3 players.

How does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | compare with other Rust servers in the ranking?

Player hours over seven days put [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | at #3,118, within the top 14% of the ranked field.

Rules and settings

What are the settings and rules for [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

The name of [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | does not state a gather rate. Groups can reach 8 players, which is the default in the game. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is off: Valve's anti-cheat is not active.

What is the map on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

Size 4,250 and seed 477406466 define the procedural map on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How do you connect to [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

Type client.connect 212.22.93.52:28014 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at http://tlshop.gamestores.app/.

The small print

Server tags

What each one means.

Published as mp50,ptrak,jp0,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Other

jp0
Custom tag Not a standard Rust tag: a plugin or the owner put it there.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.