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Rust Insights

Server profile

dust2v2.1_server

Online, with 1 of 1 players on; ranked #14,326 of every public Rust server, the top 64%. It last wiped 3h ago.

Filed under monthly wipes moddedoxide
Launch Rust and join
1/ 1 players now 100% full
07-day averagepeak 1
#14,326ranktop 64%
3h agolast wipemonthly schedule
8d 0hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75113:0014:0015:0016:0017:00Wiped Wed 28 Oct, 13:38 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
010020030040013:0014:0015:0016:0017:00Wiped Wed 28 Oct, 13:38 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

5.4 days usual gap between real wipes
0% on rhythm of its recent wipes
4 wipe-day peak players, last three wipes
50% crowd held else halves by day 3.5

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 10 OctSat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in, with 1 in the queue.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:38 UTC5h ago – – running 0
Sat 10 Oct, 11:11 UTC18d ago 3+1 queue halved by day 3 18.1 days 0
Sat 3 Oct, 18:37 UTC25d ago 5 halved by day 4 6.7 days 0
Thu 1 Oct, 18:23 UTC FW27d ago 5 held half 2 days 0
Sun 27 Sep, 16:36 UTC31d ago 3 held half 4.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
  2. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 73 on average453/700
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 67 on average178/1000
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average24/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 58 on average580/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does dust2v2.1_server look like once wipe day arrives?

The average busiest point of its recent wipes was 4 players. 5 hours after the latest wipe came the peak, and a further 1 stood in the queue. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 3.5.

When does dust2v2.1_server wipe, and how often?

Each month dust2v2.1_server wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 3 hours have passed since its current world was created. Its tags state a monthly wipe schedule.

About the server

How well does dust2v2.1_server perform?

Server fps averaged 146 over 48 hours; the lowest reading was 66. At its highest the entity count reached 46,294: buildings, deployables and everything else. The highest memory figure was 1,572 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is dust2v2.1_server on?

Running on Windows, dust2v2.1_server is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has dust2v2.1_server stayed online, and is it up now?

Right now dust2v2.1_server is up and running. The uptime it reports puts the last restart at about 33 minutes ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 20 September 2026.

What location is listed for dust2v2.1_server?

No region is published by dust2v2.1_server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 212.22.93.48:28014.

Server tags

What is meant by each tag on dust2v2.1_server?

These tags come from dust2v2.1_server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does dust2v2.1_server turn up among the Rust Insights lists and filters?

dust2v2.1_server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Population history

How many players are on dust2v2.1_server right now?

dust2v2.1_server shows 1 players at the moment, against 1 slots. A weekly average of 0 players goes with a peak of 1. The busiest point of the last 48 hours fell at 17:00 UTC, averaging 1 players.

How does dust2v2.1_server compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts dust2v2.1_server at #14,326, among the top 64% of all ranked servers.

Map and rules

How is dust2v2.1_server configured, and what rules apply?

Nothing about gather rate is given in the name of dust2v2.1_server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on dust2v2.1_server?

The game generates the map on dust2v2.1_server: procedural, size 2,000, seed 1605290779. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.

How to join

How do you connect to dust2v2.1_server?

Open the console with F1 in Rust and enter client.connect 212.22.93.48:28014. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. A queue awaits, as it is full right now.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.