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Rust Insights

Server profile

RAPTORSLAKE

Online, with 0 of 100 players on; ranked #10,865 of every public Rust server, the top 49%. It last wiped 1d ago.

Filed under monthly wipes moddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 1
#10,865ranktop 49%
1d agolast wipemonthly schedule
7d 19hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75100:0009:0018:0003:0012:0022:00Wiped Tue 27 Oct, 08:44 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
02040608000:0009:0018:0003:0012:0022:00Wiped Tue 27 Oct, 08:44 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Note: Top 49% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 35d 19hThu 3 Dec, 19:00 UTCFW

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:44 UTC1d ago – – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average52/700
  2. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average7/1000
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 77 on average99/700
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 69 on average55/1000
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average5/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 61 on average187/1000

The short version

Quick answers

From the figures on this page.

Wipe days

How often does RAPTORSLAKE wipe, and on which day?

Each month RAPTORSLAKE wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 39 hours have passed since its current world was created. Wipes run monthly, as its tags say.

About the server

What does performance look like on RAPTORSLAKE?

Server fps averaged 66 over 48 hours; the lowest reading was 65. Buildings, deployables and the rest took the entity count as high as 196,111. Memory use peaked at 3,957 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is RAPTORSLAKE on?

The Rust build is network protocol 2635 and build 168909, running on Windows, for RAPTORSLAKE. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for RAPTORSLAKE, and is it online?

At the time of this check RAPTORSLAKE is online. The uptime it reports puts the last restart at about 5 hours ago. That works out at 24 of 24 hours up, 100%, across the last 1 full day. Rust Insights first logged this server on 26 October 2026.

Where does RAPTORSLAKE run from?

No region is published by RAPTORSLAKE. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 212.22.93.27:28014.

Server tags

How should you read the tags listed for RAPTORSLAKE?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what RAPTORSLAKE publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature RAPTORSLAKE?

RAPTORSLAKE appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Population history

How many players are on RAPTORSLAKE right now?

RAPTORSLAKE shows 0 players at the moment, against 100 slots. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 17:00 UTC, averaging 1 players.

In the ranking of Rust servers, where does RAPTORSLAKE place?

The player-hours ranking for the last seven days puts RAPTORSLAKE at #10,865, among the top 49% of all ranked servers.

Rules and settings

What settings and rules apply on RAPTORSLAKE?

No gather rate appears in the name of RAPTORSLAKE. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

What is the map on RAPTORSLAKE?

Size 6,000 and seed 1605290779 define the procedural map on RAPTORSLAKE, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How can you get onto RAPTORSLAKE?

Type client.connect 212.22.93.27:28014 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.