Server profile · NA
Actual real True One Grid 1 Grid | 10/25
Offline, with 0 of 50 players on; ranked #5,896 of every public Rust server, the top 26%. It last wiped 2d ago.
Offline NA 209.205.225.2:28020 checked 1h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
A steady gap.
Next wipe Wednesday 28 October, 18:01 UTC, in 6h. Every 3 days · medium confidence
Coming wipes
- 6hWed 28 Oct, 18:01 UTC
- 3d 6hSat 31 Oct, 18:04 UTC
- 6d 6hTue 3 Nov, 18:07 UTC
- 8d 7hThu 5 Nov, 19:00 UTCFW
- 9d 6hFri 6 Nov, 18:10 UTC
- 12d 6hMon 9 Nov, 18:13 UTC
- 15d 6hThu 12 Nov, 18:16 UTC
- 18d 6hSun 15 Nov, 18:19 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:58 UTC2d ago | 3 | – | running | 0 |
| Thu 22 Oct, 17:55 UTC5d ago | 1 | held half | 3 days | 0 |
| Mon 19 Oct, 18:01 UTC8d ago | 2 | held half | 3 days | 0 |
| Fri 16 Oct, 17:55 UTC11d ago | 1 | held half | 3 days | 0 |
| Tue 13 Oct, 17:56 UTC14d ago | 3 | halved by day 1 | 3 days | 0 |
| Sat 10 Oct, 17:55 UTC17d ago | 3 | halved by day 2 | 3 days | 1 |
| Wed 7 Oct, 17:56 UTC20d ago | 1 | halved by day 1 | 3 days | 0 |
| Sun 4 Oct, 17:55 UTC23d ago | 1 | held half | 3 days | 0 |
| Thu 1 Oct, 18:05 UTC FW26d ago | 2 | held half | 3 days | 0 |
| Mon 28 Sep, 17:55 UTC29d ago | 3 | halved by day 2 | 3 days | 1 |
| Fri 25 Sep, 17:55 UTC32d ago | 1 | held half | 3 days | 0 |
| Tue 22 Sep, 17:55 UTC35d ago | 1 | held half | 3 days | 1 |
| Sat 19 Sep, 05:26 UTC39d ago | 9 | halved by day 2 | 3.5 days | 0 |
| Fri 18 Sep, 11:33 UTC39d ago | 9 | – | 0.7 days | 1 |
| Thu 17 Sep, 17:50 UTC40d ago | 4 | – | 0.7 days | 0 |
| Wed 16 Sep, 04:00 UTC42d ago | 4 | – | 1.6 days | 0 |
| Tue 15 Sep, 11:52 UTC42d ago | 2 | – | 0.7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Actual real True One Grid 1 Grid | 10/25?
The average busiest point of its recent wipes was 2 players. 1 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 60% of its recent wipes. Otherwise, half the peak was lost by day 1.5.
How often does Actual real True One Grid 1 Grid | 10/25 wipe, and on which day?
The gap between wipes on Actual real True One Grid 1 Grid | 10/25 has averaged about 3 days recently. A wipe is expected on Wednesday 28 October at 18:01 UTC. This world dates from 2 days 17 hours ago.
About the server
Does Actual real True One Grid 1 Grid | 10/25 hold a steady frame rate?
The 48-hour average for server fps is 30, and 30 was the lowest seen. At its highest the entity count reached 3,564: buildings, deployables and everything else. It drew as much as 1,286 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is Actual real True One Grid 1 Grid | 10/25 on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Actual real True One Grid 1 Grid | 10/25. Joining needs your game on the same protocol, which Steam updates for you.
Has Actual real True One Grid 1 Grid | 10/25 stayed online, and is it up now?
The last sighting of Actual real True One Grid 1 Grid | 10/25 was 1 hours ago, and it is offline at present. The uptime it reports puts the last restart at about 23 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for Actual real True One Grid 1 Grid | 10/25?
With its NA tag, Actual real True One Grid 1 Grid | 10/25 lists itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 209.205.225.2:28020.
Tags
How should you read the tags listed for Actual real True One Grid 1 Grid | 10/25?
These tags come from Actual real True One Grid 1 Grid | 10/25 and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files this server under North America; oxidation (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Actual real True One Grid 1 Grid | 10/25?
Actual real True One Grid 1 Grid | 10/25 appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
What does the population of Actual real True One Grid 1 Grid | 10/25 look like?
Actual real True One Grid 1 Grid | 10/25 was last seen 1 hours ago and is offline right now. Over the past week it peaked at 3 and averaged 0 players. Its strongest hour in the past 48 was 15:00 UTC, with an average of 1 players.
Where does Actual real True One Grid 1 Grid | 10/25 sit in the rankings?
Actual real True One Grid 1 Grid | 10/25 holds #5,896 for player hours over the last seven days, #968 in North America and in the top 26% of all ranked servers.
Rules and settings
What settings and rules apply on Actual real True One Grid 1 Grid | 10/25?
No gather rate appears in the name of Actual real True One Grid 1 Grid | 10/25. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Actual real True One Grid 1 Grid | 10/25?
Actual real True One Grid 1 Grid | 10/25 runs a procedural map of size 1,000 with seed 79905603, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.
Connecting
What is the way to join Actual real True One Grid 1 Grid | 10/25?
Open the console with F1 in Rust and enter client.connect 209.205.225.2:28020. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
