Server profile
test
Offline, with 0 of 10 players on; ranked #15,123 of every public Rust server, the top 70%. It last wiped 27d ago.
Offline 209.198.153.29:20000 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|187/250
- Rustoria.co - EU East Long261/300
- Rusty Moose |EU Main|695/800
- Rustafied.com - EU Friday41/100
- Rustoria.co - EU Main780/900
- Rustoria.co - EU East Medium635/725
The short version
Quick answers
From the figures on this page.
Wipe days
When does test wipe, and how often?
Too few wipes are on record for test to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 27 days 4 hours have passed since its current world was created.
Server
Which Rust version is test on?
Rust network protocol 2634 and build 167781 on Windows is what test runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is test, and is it up at the moment?
test is offline at the moment; the last time it was seen was 12 days 23 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 16 October 2026 is when Rust Insights first saw it.
In which location does test sit?
A region is not published by test. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 209.198.153.29:20000.
Lists and tags
How should you read the tags listed for test?
When the game's server browser reads test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature test?
These Rust Insights lists include test: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What does the population of test look like?
The last time test was seen online was 12 days 23 hours ago, and it is offline now.
In the ranking of Rust servers, where does test place?
Player hours over seven days put test at #15,123, within the top 70% of the ranked field.
Settings and rules
How is test configured, and what rules apply?
The name of test does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched off.
Which map is live on test?
The game generates the map on test, which is procedural.
How to join
What is the way to join test?
Open the console with F1 in Rust and enter client.connect 209.198.153.29:20000. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.