Server profile
test
Offline, with 0 of 10 players on; ranked #16,490 of every public Rust server, the top 71%. It last wiped 48d ago.
Offline 209.198.153.138:20000 checked 33d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|303/375
- Rustoria.co - EU East Long394/475
- Rusty Moose |EU Main|952/1000
- Rustafied.com - EU Friday42/100
- eulongtest (private perf box)480/8
- Rustoria.co - EU Main981/1000
The short version
Quick answers
From the figures on this page.
Wipe days
When does test wipe, and how often?
The record of test's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 48 days 5 hours ago.
About the server
Which Rust version is test on?
The Rust build is network protocol 2633 and build 165217, running on Windows, for test. Joining needs your game on the same protocol, which Steam updates for you.
Has test stayed online, and is it up now?
test is offline at the moment; the last time it was seen was 33 days 22 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 24 September 2026.
Where does test run from?
There is no region published for test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 209.198.153.138:20000.
Server tags
How should you read the tags listed for test?
When the game's server browser reads test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does test appear?
test appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What does the population of test look like?
test was last seen 33 days 22 hours ago and is offline right now.
How does test compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts test at #16,490, among the top 71% of all ranked servers.
Settings and rules
What settings and rules apply on test?
No gather rate appears in the name of test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched off.
What is the map on test?
A procedural map, generated by the game, is what test runs.
Connecting
How do you connect to test?
Type client.connect 209.198.153.138:20000 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.