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Rust Insights

Server profile

Thee Big DIHHHH

Online, with 0 of 2 players on; ranked #15,358 of every public Rust server, the top 69%. It last wiped 13d ago.

Filed under
Launch Rust and join
0/ 2 players now 0% full
07-day averagepeak –
#15,358ranktop 69%
13d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040004:0013:0022:0007:0016:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average141/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average115/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average19/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average11/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average18/200

The short version

Quick answers

From the figures on this page.

Wipe days

How often does Thee Big DIHHHH wipe, and on which day?

Too few wipes are on record for Thee Big DIHHHH to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 13 days 6 hours ago.

Server

How well does Thee Big DIHHHH perform?

Server fps averaged 237 over 48 hours; the lowest reading was 228. At its highest the entity count reached 25,149: buildings, deployables and everything else. The highest memory figure was 3,418 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Thee Big DIHHHH currently run?

The Rust build is network protocol 2634 and build 167781, running on Linux, for Thee Big DIHHHH. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Thee Big DIHHHH, and is it up at the moment?

Thee Big DIHHHH is currently reachable and online. Going by the uptime figure it gives, its last restart was around 6 days 15 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 15 October 2026 is when Rust Insights first saw it.

In which location does Thee Big DIHHHH sit?

No region is published by Thee Big DIHHHH. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 209.192.255.72:29394.

Server tags

What is meant by each tag on Thee Big DIHHHH?

These tags come from Thee Big DIHHHH and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Thee Big DIHHHH appear?

These Rust Insights lists include Thee Big DIHHHH: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

How many players are on Thee Big DIHHHH right now?

At the time of this refresh, Thee Big DIHHHH holds 0 players on 2 slots. Across the past week the mean was 0 players.

In the ranking of Rust servers, where does Thee Big DIHHHH place?

Player hours over seven days put Thee Big DIHHHH at #15,358, within the top 69% of the ranked field.

Settings and rules

What are the settings and rules for Thee Big DIHHHH?

The name of Thee Big DIHHHH does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map on Thee Big DIHHHH?

Size 2,300 and seed 50000 define the procedural map on Thee Big DIHHHH, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How can you get onto Thee Big DIHHHH?

To connect, start Rust and enter client.connect 209.192.255.72:29394 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players It holds 2 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.