Server profile · NA
[US] Capybara Land | Custom NPCs
Online, with 0 of 128 players on; ranked #15,326 of every public Rust server, the top 69%. It last wiped 25d ago.
Online NA 209.159.156.50:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 21:24 UTC25d ago | 1 | – | running | 0 |
| Tue 15 Sep, 07:23 UTC44d ago | 0 | – | 18.6 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does [US] Capybara Land | Custom NPCs look like once wipe day arrives?
At their busiest, its recent wipes drew 0 players on average. 2 hours after the latest wipe, the crowd peaked.
How often does [US] Capybara Land | Custom NPCs wipe, and on which day?
The only wipe on [US] Capybara Land | Custom NPCs is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 25 days 16 hours have passed since its current world was created. Its tags state a monthly wipe schedule.
Server
How well does [US] Capybara Land | Custom NPCs perform?
Average server fps over the last 48 hours was 216, with a floor of 185. Buildings, deployables and the rest took the entity count as high as 129,729. Memory use peaked at 4,704 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does [US] Capybara Land | Custom NPCs currently run?
Rust network protocol 2635 and build 168909 on Linux is what [US] Capybara Land | Custom NPCs runs. The same protocol is required to join, and Steam takes care of updating it.
Has [US] Capybara Land | Custom NPCs stayed online, and is it up now?
[US] Capybara Land | Custom NPCs is currently reachable and online. About 6 days ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for [US] Capybara Land | Custom NPCs?
The NA tag is how [US] Capybara Land | Custom NPCs places itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 209.159.156.50:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on [US] Capybara Land | Custom NPCs?
When the game's server browser reads [US] Capybara Land | Custom NPCs, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp128 (Max players): It holds 128 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Find it in the browser under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does [US] Capybara Land | Custom NPCs turn up among the Rust Insights lists and filters?
These Rust Insights lists include [US] Capybara Land | Custom NPCs: Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on [US] Capybara Land | Custom NPCs right now, and how does that number move?
At the time of this refresh, [US] Capybara Land | Custom NPCs holds 0 players on 128 slots. Its average over seven days comes to 0 players.
Where does [US] Capybara Land | Custom NPCs sit in the rankings?
[US] Capybara Land | Custom NPCs holds #15,326 for player hours over the last seven days, #1,505 in North America and in the top 69% of all ranked servers.
Settings and rules
How is [US] Capybara Land | Custom NPCs configured, and what rules apply?
The name of [US] Capybara Land | Custom NPCs does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.
What is the map on [US] Capybara Land | Custom NPCs?
Size 4,800 and seed 1342356771 define the procedural map on [US] Capybara Land | Custom NPCs, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
What is the way to join [US] Capybara Land | Custom NPCs?
Type client.connect 209.159.156.50:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://www.qcgames.org/fr/accueil/ is its website.
