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Rust Insights

Server profile

RustyJay | 3x | Mymini | Buildable Deep Sea

Offline, with 0 of 150 players on; ranked #14,731 of every public Rust server, the top 66%. It last wiped 26d ago.

Filed under 3x moddedcarbon
Launch Rust and join
0/ 150 players now 0% full
07-day averagepeak 1
#14,731ranktop 66%
26d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75117:0018:0019:0020:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040017:0018:0019:0020:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 66% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.3 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctTue 22 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:36 UTC FW26d ago 1 – running 0
Tue 22 Sep, 23:08 UTC35d ago 2 held half 8.8 days 1
Sat 19 Sep, 01:37 UTC39d ago 1 held half 3.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. AlexRust X2 WIPE 23.10EU · groups of 30+ · 2x · weekly · 5 on average10/100
  2. SEED RUST X5 | NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 27.1EU · groups of 48+ · 5x · weekly · 2 on average4/100
  3. [PVE]AMIGOS X5EU · groups of 10+ · 5x · biweekly · 1 on average1/100
  4. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average31/999
  5. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 89 on average101/999
  6. [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average63/150

The short version

Quick answers

From the figures on this page.

Wipe cycle

On RustyJay | 3x | Mymini | Buildable Deep Sea, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 20 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 100% of its recent wipes.

On what schedule does RustyJay | 3x | Mymini | Buildable Deep Sea wipe?

RustyJay | 3x | Mymini | Buildable Deep Sea wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 26 days 12 hours ago.

Server details

How well does RustyJay | 3x | Mymini | Buildable Deep Sea perform?

The 48-hour average for server fps is 149, and 18 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 95,326. The highest memory figure was 1,844 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does RustyJay | 3x | Mymini | Buildable Deep Sea currently run?

Running on Windows, RustyJay | 3x | Mymini | Buildable Deep Sea is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for RustyJay | 3x | Mymini | Buildable Deep Sea, and is it online?

The last sighting of RustyJay | 3x | Mymini | Buildable Deep Sea was 32 hours ago, and it is offline at present. About 1 hours ago is when it last restarted, judged from the uptime it reports. It spent 5 of the last 7 full days' 168 hours up, 3% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for RustyJay | 3x | Mymini | Buildable Deep Sea?

No region is published by RustyJay | 3x | Mymini | Buildable Deep Sea. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 209.147.107.30:28015.

Server tags

Which meanings sit behind the tags on RustyJay | 3x | Mymini | Buildable Deep Sea?

When the game's server browser reads RustyJay | 3x | Mymini | Buildable Deep Sea, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The slot count is 150; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does RustyJay | 3x | Mymini | Buildable Deep Sea appear?

These Rust Insights lists include RustyJay | 3x | Mymini | Buildable Deep Sea: 3x Rust servers, filtered live, Modded Rust servers, explained and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.

Population

How many players are on RustyJay | 3x | Mymini | Buildable Deep Sea right now?

RustyJay | 3x | Mymini | Buildable Deep Sea was last seen 32 hours ago and is offline right now. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 21:00 UTC, at 0 players on average.

In the ranking of Rust servers, where does RustyJay | 3x | Mymini | Buildable Deep Sea place?

On player hours for the last seven days, RustyJay | 3x | Mymini | Buildable Deep Sea sits at #14,731, inside the top 66% of ranked servers.

Rules and settings

What settings and rules apply on RustyJay | 3x | Mymini | Buildable Deep Sea?

The name of RustyJay | 3x | Mymini | Buildable Deep Sea says 3x gather. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on RustyJay | 3x | Mymini | Buildable Deep Sea?

Size 4,050 and seed 6452317 define the procedural map on RustyJay | 3x | Mymini | Buildable Deep Sea, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How do you connect to RustyJay | 3x | Mymini | Buildable Deep Sea?

To connect, start Rust and enter client.connect 209.147.107.30:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players The slot count is 150.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.