Server profile · NA
| DEV | USAF Battlefield
Online, with 0 of 40 players on; ranked #15,327 of every public Rust server, the top 69%. It last wiped 27d ago.
Online NA 208.84.102.73:27015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:37 UTC27d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP|83/100
- Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | Air7/200
- SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TP2/100
- Doomsday 1000X - |Raidable bases |Kits |RP Store |Persistent Ba2/100
- [NA] WOLFPACK.GG 1000x [No BPs | Kits | Shop | TP | VIP]1/200
- Rusty Tugboat | 5x | 5 limit | Tugboats | Skilltree | Shared BP3/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does | DEV | USAF Battlefield look like once wipe day arrives?
At their busiest, its recent wipes drew 2 players on average. The peak crowd on this wipe came 23 hours after it started.
How often does | DEV | USAF Battlefield wipe, and on which day?
Too few wipes are on record for | DEV | USAF Battlefield to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 14 hours ago.
About the server
How well does | DEV | USAF Battlefield perform?
Server fps averaged 143 over 48 hours; the lowest reading was 90. Buildings, deployables and the rest took the entity count as high as 210,080. Memory use peaked at 5,777 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is | DEV | USAF Battlefield on?
Running on Linux, | DEV | USAF Battlefield is on Rust network protocol 2634 and build 166652. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for | DEV | USAF Battlefield, and is it online?
| DEV | USAF Battlefield is currently reachable and online. The uptime it reports puts the last restart at about 6 days 12 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does | DEV | USAF Battlefield run from?
With its NA tag, | DEV | USAF Battlefield lists itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 208.84.102.73:27015.
Lists and tags
How should you read the tags listed for | DEV | USAF Battlefield?
These tags come from | DEV | USAF Battlefield and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server; modded (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Its browser listing sits under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature | DEV | USAF Battlefield?
| DEV | USAF Battlefield appears among the following Rust Insights lists: Modded Rust servers, explained, Battlefield Rust servers, with figures and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What does the population of | DEV | USAF Battlefield look like?
At the time of this refresh, | DEV | USAF Battlefield holds 0 players on 40 slots. A seven-day average of 0 players puts the last week in context.
Where does | DEV | USAF Battlefield sit in the rankings?
On the seven-day player-hours measure, | DEV | USAF Battlefield is #15,327, in the top 69% of all ranked servers and #1,502 in North America.
Map and rules
How is | DEV | USAF Battlefield configured, and what rules apply?
Nothing about gather rate is given in the name of | DEV | USAF Battlefield. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
What is the map on | DEV | USAF Battlefield?
Size 6,000 and seed 1337 define the procedural map on | DEV | USAF Battlefield, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How do you connect to | DEV | USAF Battlefield?
To connect, start Rust and enter client.connect 208.84.102.73:27015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.