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Live edition98,350 playing on 11,893 servers

Rust Insights

Server profile · NA

| DEV | USAF Battlefield

Online, with 0 of 40 players on; ranked #15,327 of every public Rust server, the top 69%. It last wiped 27d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak –
#15,327ranktop 69% · #1502 in NA
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020018:0003:0012:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:37 UTC27d ago 2 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP|NA · groups of 35+ · 1e+07x · weekly · 139 on average83/100
  2. Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | AirNA · groups of 8+ · 100x · weekly · 19 on average7/200
  3. SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TPNA · groups of 10+ · 100x · weekly · 2 on average2/100
  4. Doomsday 1000X - |Raidable bases |Kits |RP Store |Persistent BaNA · groups of 12+ · 1000x · biweekly · 2 on average2/100
  5. [NA] WOLFPACK.GG 1000x [No BPs | Kits | Shop | TP | VIP]NA · groups of 100+ · 1000x · monthly · 2 on average1/200
  6. Rusty Tugboat | 5x | 5 limit | Tugboats | Skilltree | Shared BPNA · groups of 8+ · 5x · monthly · 2 on average3/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does | DEV | USAF Battlefield look like once wipe day arrives?

At their busiest, its recent wipes drew 2 players on average. The peak crowd on this wipe came 23 hours after it started.

How often does | DEV | USAF Battlefield wipe, and on which day?

Too few wipes are on record for | DEV | USAF Battlefield to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 14 hours ago.

About the server

How well does | DEV | USAF Battlefield perform?

Server fps averaged 143 over 48 hours; the lowest reading was 90. Buildings, deployables and the rest took the entity count as high as 210,080. Memory use peaked at 5,777 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is | DEV | USAF Battlefield on?

Running on Linux, | DEV | USAF Battlefield is on Rust network protocol 2634 and build 166652. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for | DEV | USAF Battlefield, and is it online?

| DEV | USAF Battlefield is currently reachable and online. The uptime it reports puts the last restart at about 6 days 12 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does | DEV | USAF Battlefield run from?

With its NA tag, | DEV | USAF Battlefield lists itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 208.84.102.73:27015.

Lists and tags

How should you read the tags listed for | DEV | USAF Battlefield?

These tags come from | DEV | USAF Battlefield and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server; modded (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Its browser listing sits under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature | DEV | USAF Battlefield?

| DEV | USAF Battlefield appears among the following Rust Insights lists: Modded Rust servers, explained, Battlefield Rust servers, with figures and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

What does the population of | DEV | USAF Battlefield look like?

At the time of this refresh, | DEV | USAF Battlefield holds 0 players on 40 slots. A seven-day average of 0 players puts the last week in context.

Where does | DEV | USAF Battlefield sit in the rankings?

On the seven-day player-hours measure, | DEV | USAF Battlefield is #15,327, in the top 69% of all ranked servers and #1,502 in North America.

Map and rules

How is | DEV | USAF Battlefield configured, and what rules apply?

Nothing about gather rate is given in the name of | DEV | USAF Battlefield. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.

What is the map on | DEV | USAF Battlefield?

Size 6,000 and seed 1337 define the procedural map on | DEV | USAF Battlefield, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How do you connect to | DEV | USAF Battlefield?

To connect, start Rust and enter client.connect 208.84.102.73:27015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs166652
Build Build 166652 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon, a plugin framework, runs on this server.
modded
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.