Skip to the story

Live edition34,878 playing on 11,611 servers

Rust Insights

Server profile

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases

Online, with 0 of 40 players on; ranked #3,227 of every public Rust server, the top 15%. It last wiped 26d ago.

Filed under monthly wipes vanillamoddedoxide
Launch Rust and join Website
0/ 40 players now 0% full
17-day averagepeak 6
#3,227ranktop 15%
26d agolast wipemonthly schedule
8d 14hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123405:0014:0023:0008:0017:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304005:0014:0023:0008:0017:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 15% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence

10 wipe-day peak players, last three wipes

Coming wipes

  1. 8d 14hThu 5 Nov, 19:00 UTCFW
  2. 36d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW26d ago 10 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average9/100
  2. Art of Rust - Official dedicated art servergroups of 20+ · monthly · 8 on average5/100
  3. RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average8/200
  4. [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average4/50
  5. UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 3 on average0/40
  6. [EU]FreeFields/Creative/Building/SandboxEU · groups of 8+ · monthly · 3 on average1/35

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases look like once wipe day arrives?

Recent wipes peaked at 10 players on average. 26 hours after the latest wipe, the crowd peaked.

On what schedule does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipe?

The only wipe on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 26 days 8 hours ago. Wipes run monthly, as its tags say.

Server details

What does performance look like on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Server fps averaged 30 over 48 hours; the lowest reading was 30. At its highest the entity count reached 139,651: buildings, deployables and everything else. It drew as much as 5,189 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. The same protocol is required to join, and Steam takes care of updating it.

Has №[4] D2S WarZone PvE 1000 Zombies Raidable Bases stayed online, and is it up now?

Right now №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is up and running. About 14 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

A region is not published by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 208.52.153.33:28079.

Server tags

How should you read the tags listed for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

The tags gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^r (Roleplay): This is a roleplay server; ^c (Creative): Build anything you like without gathering: this is a sandbox; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases appear?

The Rust Insights lists that carry №[4] D2S WarZone PvE 1000 Zombies Raidable Bases are Modded Rust servers, explained, Rust build and creative servers, Creative Rust servers, live, Rust roleplay servers and Zombie servers, listed and explained. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How many players are on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases right now, and how does that number move?

Of its 40 slots, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases currently has 0 filled. The seven-day average is 1 players, and the highest point in that week was 6. Its strongest hour in the past 48 was 10:00 UTC, with an average of 2 players.

Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases sit in the rankings?

The player-hours ranking for the last seven days puts №[4] D2S WarZone PvE 1000 Zombies Raidable Bases at #3,227, among the top 15% of all ranked servers.

Settings and rules

What settings and rules apply on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

The name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases does not state a gather rate. The default of 8 players per group is what applies here. You get build & creative as the game mode, sandbox building, no gathering. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.

What is the map on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

The game generates the map on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: procedural, size 4,250, seed 1704574028. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

What is the way to join №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

To connect, start Rust and enter client.connect 208.52.153.33:28079 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://d2s.tebex.io/ is its website.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players The slot count is 40.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Gameplay

^r
Roleplay This is a roleplay server.
^c
Creative Build anything you like without gathering: this is a sandbox.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.