Server profile
№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events
Online, with 0 of 60 players on; ranked #3,784 of every public Rust server, the top 17%. It last wiped 26d ago.
Online 208.52.153.33:28049 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 17% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
Coming wipes
- 8d 8hThu 5 Nov, 19:00 UTCFW
- 36d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 6, 36 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:28 UTC FW26d ago | 6 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe schedule
On №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events, what happens on wipe day?
At their busiest, its recent wipes drew 6 players on average. The peak crowd on this wipe came 36 hours after it started.
When does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events wipe, and how often?
Each month №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 26 days 15 hours ago. The tags put wipes at monthly.
About the server
What does performance look like on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
The 48-hour average for server fps is 30, and 30 was the lowest seen. The world held a peak of 110,762 entities, counting buildings, deployables and all the rest. It drew as much as 3,544 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. The same protocol is required to join, and Steam takes care of updating it.
Has №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events stayed online, and is it up now?
At the time of this check №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is online. Going by the uptime figure it gives, its last restart was around 21 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events sit?
A region is not published by №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 208.52.153.33:28049.
Tags
Which meanings sit behind the tags on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
When the game's server browser reads №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): The slot count is 60; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^r (Roleplay): The server is built for roleplay; ^c (Creative): No gathering is needed; you build whatever you want in this sandbox; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events turn up among the Rust Insights lists and filters?
№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events appears among the following Rust Insights lists: Modded Rust servers, explained, Rust build and creative servers, Creative Rust servers, live, Rust roleplay servers and Zombie servers, listed and explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
How many players are on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events right now?
At the time of this refresh, №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events holds 0 players on 60 slots. Over the past week it peaked at 6 and averaged 1 players. Its strongest hour in the past 48 was 03:00 UTC, with an average of 2 players.
How does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events compare with other Rust servers in the ranking?
Player hours over seven days put №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events at #3,784, within the top 17% of the ranked field.
Map and rules
What settings and rules apply on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
Nothing about gather rate is given in the name of №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. The default of 8 players per group is what applies here. You get build & creative as the game mode, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched off.
Which map is live on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events runs a procedural map of size 4,000 with seed 1903718342, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How can you get onto №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
Type client.connect 208.52.153.33:28049 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://d2s.tebex.io/.