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Rust Insights

Server profile

2x Rust in Hell

Online, with 0 of 250 players on; ranked #15,351 of every public Rust server, the top 69%. It last wiped 17d ago.

Filed under 2x moddedoxide
Launch Rust and join
0/ 250 players now 0% full
07-day averagepeak –
#15,351ranktop 69%
17d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608006:0015:0000:0009:0019:0004:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:38 UTC17d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 807 on average296/300
  2. Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 600 on average125/125
  3. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 371 on average99/150
  4. EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 350 on average44/150
  5. Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 330 on average408/570
  6. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 313 on average30/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at 2x Rust in Hell?

The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd on the server reached its peak.

How often does 2x Rust in Hell wipe, and on which day?

Too few wipes are on record for 2x Rust in Hell to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 17 days 16 hours have passed since its current world was created.

About the server

What does performance look like on 2x Rust in Hell?

Server fps averaged 55 over 48 hours; the lowest reading was 52. Buildings, deployables and the rest took the entity count as high as 61,879. It drew as much as 3,681 MB of memory. A climbing entity count and low fps are what players experience as lag.

On what version does 2x Rust in Hell currently run?

Rust network protocol 2634 and build 167398 on Linux is what 2x Rust in Hell runs. The same protocol is required to join, and Steam takes care of updating it.

Has 2x Rust in Hell stayed online, and is it up now?

Right now 2x Rust in Hell is up and running. About 17 days 15 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for 2x Rust in Hell?

A region is not published by 2x Rust in Hell. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 208.52.153.221:28115 is where it answers.

Tags

How should you read the tags listed for 2x Rust in Hell?

When the game's server browser reads 2x Rust in Hell, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): 250 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does 2x Rust in Hell turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry 2x Rust in Hell are Rust servers with a 2x gather rate and Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Population

What does the population of 2x Rust in Hell look like?

Of its 250 slots, 2x Rust in Hell currently has 0 filled. Its average over seven days comes to 0 players.

How does 2x Rust in Hell compare with other Rust servers in the ranking?

On player hours for the last seven days, 2x Rust in Hell sits at #15,351, inside the top 69% of ranked servers.

Settings and rules

How is 2x Rust in Hell configured, and what rules apply?

The name of 2x Rust in Hell says 2x gather. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on 2x Rust in Hell?

The game generates the map on 2x Rust in Hell: procedural, size 3,000, seed 5. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.

Join

What is the way to join 2x Rust in Hell?

To connect, start Rust and enter client.connect 208.52.153.221:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp250,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp250
Max players 250 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167398
Build Build 167398 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.