Skip to the story

Live edition96,135 playing on 11,884 servers

Rust Insights

Server profile · NA

Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters

Online, with 1 of 5 players on; ranked #5,782 of every public Rust server, the top 26%. It last wiped 21d ago.

Filed under quad moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 5 players now 20% full
07-day averagepeak 4
#5,782ranktop 26% · #958 in NA
21d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040019:0004:0013:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k29 Sep5 Oct10 Oct16 Oct21 Oct27 Oct

Note: Top 26% of all ranked servers, top 51% in NA, and #351 of the quad servers (top 43%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.4 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 6 OctThu 1 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 01:55 UTC21d ago 3 – running 0
Thu 1 Oct, 18:27 UTC FW26d ago 0 – 4.3 days 0
Tue 29 Sep, 04:23 UTC28d ago 4 held half 2.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/26NA · groups of 100+ · 21 on average55/200
  2. RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · no group limit · 14 on average10/50
  3. RustGames.gg | Lucky Pillars - US EAST 1NA · groups of 100+ · 13 on average25/400
  4. US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAIDNA · groups of 100+ · 1e+07x · weekly · 7 on average4/100
  5. Old Gits Gaming 1000xOC · quad · 1000x · biweekly · 1 on average0/100
  6. RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 687 on average1,344/1500

The short version

Quick answers

From the figures on this page.

Wipe days

What does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters look like once wipe day arrives?

The average busiest point of its recent wipes was 2 players. 22 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters wipe, and on which day?

Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 21 days 16 hours have passed since its current world was created.

About the server

Does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters hold a steady frame rate?

Server fps averaged 235 over 48 hours; the lowest reading was 234. Buildings, deployables and the rest took the entity count as high as 1,173. The highest memory figure was 2,220 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, and is it up at the moment?

At the time of this check Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is online. Going by the uptime figure it gives, its last restart was around 19 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 29 September 2026 is when Rust Insights first saw it.

In which location does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters sit?

The NA tag is how Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters places itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 208.52.152.2:6666.

Tags

How should you read the tags listed for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

These tags come from Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Find it in the browser under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters are Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: Quad.

Population

What does the population of Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters look like?

Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters shows 1 players at the moment, against 5 slots. The seven-day average is 0 players, and the highest point in that week was 4. Look at the last 48 hours and the peak hour is 17:00 UTC, at 1 players on average.

In the ranking of Rust servers, where does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters place?

On the seven-day player-hours measure, Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is #5,782, in the top 26% of all ranked servers and #958 in North America. The quad ranking places it at #351.

Rules and settings

What are the settings and rules for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

The name of Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters does not state a gather rate. A group may hold up to 4 players, listed as quad. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

What is the map on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters runs a procedural map of size 2,000 with seed 666, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

How to join

How can you get onto Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

Type client.connect 208.52.152.2:6666 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://discord.com/invite/4cvsyzC8wq is its website.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,^e,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players The slot count is 5.
ts4
Group limit Team size is capped at 4.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.