Server profile
Freddies Hell Re-Run
Online, with 0 of 20 players on; ranked #15,276 of every public Rust server, the top 69%. It last wiped 26d ago.
Online 208.52.146.13:10015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC26d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:31 UTC35d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC36d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC37d ago | 3 | – | 1.7 days | 3 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Freddies Hell Re-Run?
At their busiest, its recent wipes drew 4 players on average. 25 hours into the latest wipe, the crowd on the server reached its peak.
When does Freddies Hell Re-Run wipe, and how often?
Each month Freddies Hell Re-Run wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 26 days 7 hours ago. Its tags state a monthly wipe schedule.
About the server
What does performance look like on Freddies Hell Re-Run?
Server fps averaged 110 over 48 hours; the lowest reading was 87. The world held a peak of 57,673 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,399 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Freddies Hell Re-Run currently run?
Running on Linux, Freddies Hell Re-Run is on Rust network protocol 2634 and build 167398. Joining needs your game on the same protocol, which Steam updates for you.
Has Freddies Hell Re-Run stayed online, and is it up now?
At the time of this check Freddies Hell Re-Run is online. About 2 days 5 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 21 September 2026.
Where does Freddies Hell Re-Run run from?
There is no region published for Freddies Hell Re-Run. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 208.52.146.13:10015.
Server tags
What is meant by each tag on Freddies Hell Re-Run?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Freddies Hell Re-Run publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Freddies Hell Re-Run turn up among the Rust Insights lists and filters?
Freddies Hell Re-Run appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
What does the population of Freddies Hell Re-Run look like?
At the time of this refresh, Freddies Hell Re-Run holds 0 players on 20 slots. Its average over seven days comes to 0 players.
Where does Freddies Hell Re-Run sit in the rankings?
On player hours for the last seven days, Freddies Hell Re-Run sits at #15,276, inside the top 69% of ranked servers.
Map and rules
What are the settings and rules for Freddies Hell Re-Run?
No gather rate appears in the name of Freddies Hell Re-Run. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched on.
Which map is live on Freddies Hell Re-Run?
The game generates the map on Freddies Hell Re-Run: procedural, size 3,300, seed 1. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How do you connect to Freddies Hell Re-Run?
Type client.connect 208.52.146.13:10015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.