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Rust Insights

Server profile

Divine Nation

Online, with 0 of 75 players on; ranked #6,264 of every public Rust server, the top 28%. It last wiped 25d ago.

Filed under
Launch Rust and join Website
0/ 75 players now 0% full
07-day averagepeak 2
#6,264ranktop 28%
25d agolast wipeno schedule published
8d 23hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020020:0005:0014:0000:0009:0018:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 28% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence

2 wipe-day peak players, last three wipes

Coming wipes

  1. 8d 23hThu 5 Nov, 19:00 UTCFW
  2. 36d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:40 UTC FW25d ago 2 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 501 on average784/825
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 347 on average50/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 342 on average125/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average463/500
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average268/300
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 258 on average196/300

The short version

Quick answers

From the figures on this page.

Wipe days

On Divine Nation, what happens on wipe day?

The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 1 hours after it started.

On what schedule does Divine Nation wipe?

Each month Divine Nation wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 25 days 23 hours ago.

About the server

How well does Divine Nation perform?

Server fps averaged 109 over 48 hours; the lowest reading was 96. At its highest the entity count reached 93,556: buildings, deployables and everything else. The highest memory figure was 3,345 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Divine Nation currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Divine Nation. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Divine Nation, and is it online?

Right now Divine Nation is up and running. The uptime it reports puts the last restart at about 4 days ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Divine Nation run from?

No region is published by Divine Nation. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 207.48.196.211:28015.

Tags

How should you read the tags listed for Divine Nation?

When the game's server browser reads Divine Nation, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp75 (Max players): The slot count is 75; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Divine Nation appear?

Divine Nation appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What does the population of Divine Nation look like?

Of its 75 slots, Divine Nation currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 03:00 UTC, at 1 players on average.

How does Divine Nation compare with other Rust servers in the ranking?

Player hours over seven days put Divine Nation at #6,264, within the top 28% of the ranked field.

Settings and rules

What are the settings and rules for Divine Nation?

Nothing about gather rate is given in the name of Divine Nation. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map is live on Divine Nation?

Divine Nation runs a procedural map of size 4,000 with seed 12619, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

What is the way to join Divine Nation?

To connect, start Rust and enter client.connect 207.48.196.211:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://divinenation.com.

The small print

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp75
Max players The slot count is 75.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.