Server profile
Dook's Dungeon
Online, with 0 of 500 players on; ranked #12,404 of every public Rust server, the top 56%. It last wiped 49d ago.
Online 207.216.54.49:28025 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 56% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Dook's Dungeon wipe, and on which day?
An estimate from the force wipe gives the next wipe on Dook's Dungeon. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 49 days 20 hours have passed since its current world was created. Wipes run monthly, as its tags say.
Server
What does performance look like on Dook's Dungeon?
Server fps averaged 118 over 48 hours; the lowest reading was 49. Buildings, deployables and the rest took the entity count as high as 124,139. The highest memory figure was 3,686 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Dook's Dungeon currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Dook's Dungeon. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Dook's Dungeon, and is it up at the moment?
Right now Dook's Dungeon is up and running. The uptime it reports puts the last restart at about 9 hours ago. It spent 166 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does Dook's Dungeon sit?
No region is published by Dook's Dungeon. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 207.216.54.49:28025.
Tags
How should you read the tags listed for Dook's Dungeon?
These tags come from Dook's Dungeon and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): It holds 500 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Who is behind Dook's Dungeon?
The same operator probably runs them: Dook's Dungeon publishes a keithscomputers.ca hostname, and 1 other server we track does too.
Where does Dook's Dungeon turn up among the Rust Insights lists and filters?
These Rust Insights lists include Dook's Dungeon: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
How many players are on Dook's Dungeon right now, and how does that number move?
Of its 500 slots, Dook's Dungeon currently has 0 filled. A weekly average of 0 players goes with a peak of 1.
In the ranking of Rust servers, where does Dook's Dungeon place?
On player hours for the last seven days, Dook's Dungeon sits at #12,404, inside the top 56% of ranked servers.
Map and rules
What settings and rules apply on Dook's Dungeon?
No gather rate appears in the name of Dook's Dungeon. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on Dook's Dungeon?
Dook's Dungeon runs a procedural map of size 4,500 with seed 1337420, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
What is the way to join Dook's Dungeon?
Type client.connect 207.216.54.49:28025 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://discord.com/invite/bG9qzKBW.