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Rust Insights

Server profile

POOPOOLOOPOO

Online, with 0 of 10 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 9d ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,335ranktop 69%
9d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020015:0000:0009:0019:0004:0013:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average538/575
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average430/475
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average167/250
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average57/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average221/250
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average304/350

The short version

Quick answers

From the figures on this page.

Wipe schedule

When does POOPOOLOOPOO wipe, and how often?

Its rhythm cannot be read yet: POOPOOLOOPOO has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 9 days 10 hours ago.

Server details

What does performance look like on POOPOOLOOPOO?

Server fps averaged 145 over 48 hours; the lowest reading was 119. At its highest the entity count reached 47,419: buildings, deployables and everything else. It drew as much as 2,741 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is POOPOOLOOPOO on?

Running on Linux, POOPOOLOOPOO is on Rust network protocol 2634 and build 167781. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for POOPOOLOOPOO, and is it online?

At the time of this check POOPOOLOOPOO is online. The uptime it reports puts the last restart at about 8 days 20 hours ago. The last 7 full days gave 151 of 168 hours up, or 90% of the time. Rust Insights first logged this server on 20 October 2026.

In which location does POOPOOLOOPOO sit?

No region is published by POOPOOLOOPOO. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 207.174.104.89:21001.

Server tags

What is meant by each tag on POOPOOLOOPOO?

When the game's server browser reads POOPOOLOOPOO, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does POOPOOLOOPOO appear?

These Rust Insights lists include POOPOOLOOPOO: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

How many players are on POOPOOLOOPOO right now, and how does that number move?

POOPOOLOOPOO shows 0 players at the moment, against 10 slots. A seven-day average of 0 players puts the last week in context.

How does POOPOOLOOPOO compare with other Rust servers in the ranking?

Player hours over seven days put POOPOOLOOPOO at #15,335, within the top 69% of the ranked field.

Map and rules

What settings and rules apply on POOPOOLOOPOO?

No gather rate appears in the name of POOPOOLOOPOO. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.

Which map is live on POOPOOLOOPOO?

Size 3,000 and seed 1 define the procedural map on POOPOOLOOPOO, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

What is the way to join POOPOOLOOPOO?

To connect, start Rust and enter client.connect 207.174.104.89:21001 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.