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Live edition38,205 playing on 11,684 servers

Rust Insights

Server profile

HUB

Online, with 0 of 5 players on; ranked #11,777 of every public Rust server, the top 53%. It last wiped 1d ago.

Filed under
Launch Rust and join
0/ 5 players now 0% full
07-day averagepeak 1
#11,777ranktop 53%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75103:0012:0021:0006:0015:0001:00Wiped Tue 27 Oct, 17:18 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
05010015020003:0012:0021:0006:0015:0001:00Wiped Tue 27 Oct, 17:18 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 53% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6 days usual gap between real wipes
43% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 21 OctWed 14 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:18 UTC1d ago – – running 0
Wed 21 Oct, 02:51 UTC7d ago 3 halved by day 1 6.6 days 0
Wed 14 Oct, 19:33 UTC14d ago 2 halved by day 1 6.3 days 0
Fri 2 Oct, 06:14 UTC26d ago 2 halved by day 1 12.6 days 0
Wed 30 Sep, 11:02 UTC28d ago 2 – 1.8 days 0
Thu 24 Sep, 11:09 UTC34d ago 0 – 6 days 0
Wed 23 Sep, 08:28 UTC35d ago 0 – 1.1 days 1
Tue 22 Sep, 14:33 UTC36d ago 2 – 0.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average168/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average121/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average17/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average15/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average17/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average25/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at HUB?

The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 14 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does HUB wipe?

HUB wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 33 hours ago.

About the server

How well does HUB perform?

Server fps averaged 103 over 48 hours; the lowest reading was 45. Buildings, deployables and the rest took the entity count as high as 161,806. Memory use peaked at 4,062 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does HUB currently run?

Running on Linux, HUB is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

Has HUB stayed online, and is it up now?

HUB is currently reachable and online. The uptime it reports puts the last restart at about 17 minutes ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 20 September 2026.

Where does HUB run from?

No region is published by HUB. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 202.36.95.89:25953.

Tags

Which meanings sit behind the tags on HUB?

The tags gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set are what HUB publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature HUB?

These Rust Insights lists include HUB: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How many players are on HUB right now, and how does that number move?

At the time of this refresh, HUB holds 0 players on 5 slots. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 17:00 UTC, at 1 players on average.

How does HUB compare with other Rust servers in the ranking?

On player hours for the last seven days, HUB sits at #11,777, inside the top 53% of ranked servers.

Settings and rules

How is HUB configured, and what rules apply?

The name of HUB does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.

What is the map on HUB?

Size 5,000 and seed 1 define the procedural map on HUB, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.

How to join

What is the way to join HUB?

Open the console with F1 in Rust and enter client.connect 202.36.95.89:25953. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players It holds 5 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.