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Rust Insights

Server profile

EXPLODE RUST - EU Dev

Online, with 0 of 75 players on; ranked #15,026 of every public Rust server, the top 67%. It last wiped 26d ago.

Filed under moddedoxide
Launch Rust and join
0/ 75 players now 0% full
07-day averagepeak 1
#15,026ranktop 67%
26d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020003:0012:0021:0006:0015:0001:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctMon 28 SepSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:57 UTC26d ago 2 – running 0
Mon 28 Sep, 05:44 UTC30d ago 2 halved by day 1 4.6 days 0
Sun 20 Sep, 21:09 UTC38d ago 2 halved by day 2 7.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
  2. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average32/225
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average12/700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 78 on average37/700

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does EXPLODE RUST - EU Dev look like once wipe day arrives?

The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 23 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.5.

On what schedule does EXPLODE RUST - EU Dev wipe?

No next wipe can be predicted for EXPLODE RUST - EU Dev, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 26 days 7 hours have passed since its current world was created.

Server details

How well does EXPLODE RUST - EU Dev perform?

Server fps averaged 121 over 48 hours; the lowest reading was 81. At its highest the entity count reached 96,120: buildings, deployables and everything else. Memory use peaked at 4,366 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does EXPLODE RUST - EU Dev currently run?

Rust network protocol 2635 and build 168909 on Linux is what EXPLODE RUST - EU Dev runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for EXPLODE RUST - EU Dev, and is it online?

EXPLODE RUST - EU Dev is currently reachable and online. Going by the uptime figure it gives, its last restart was around 22 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 20 September 2026 is when Rust Insights first saw it.

In which location does EXPLODE RUST - EU Dev sit?

EXPLODE RUST - EU Dev publishes no region tag, but Europe is where its name points. Rust Insights reports the location a server declares, not the physical place of the machine. 202.36.95.51:26412 is where it answers.

Lists and tags

What is meant by each tag on EXPLODE RUST - EU Dev?

These tags come from EXPLODE RUST - EU Dev and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): It holds 75 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does EXPLODE RUST - EU Dev appear?

The Rust Insights lists that carry EXPLODE RUST - EU Dev are Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How many players are on EXPLODE RUST - EU Dev right now?

Of its 75 slots, EXPLODE RUST - EU Dev currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1.

Where does EXPLODE RUST - EU Dev sit in the rankings?

On player hours for the last seven days, EXPLODE RUST - EU Dev sits at #15,026, inside the top 67% of ranked servers.

Map and rules

What settings and rules apply on EXPLODE RUST - EU Dev?

No gather rate appears in the name of EXPLODE RUST - EU Dev. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

Which map is live on EXPLODE RUST - EU Dev?

EXPLODE RUST - EU Dev runs a procedural map of size 4,000 with seed 1325624238, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How can you get onto EXPLODE RUST - EU Dev?

Type client.connect 202.36.95.51:26412 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players It holds 75 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.