Server profile
A.Server.Test
Online, with 0 of 40 players on; ranked #6,418 of every public Rust server, the top 29%. It makes a new world every few hours rather than wiping.
Online 202.36.95.176:23236 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 29% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 22:10 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 21:42 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 20:48 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 20:35 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 19:19 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 13:46 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 13:03 UTC6d ago | 1 | held half | 2.3 days | 1 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does A.Server.Test wipe, and on which day?
A new world arrives every few hours on A.Server.Test, and because no wipe schedule is kept, none of those resets counts as a wipe.
Server
What does performance look like on A.Server.Test?
Average server fps over the last 48 hours was 209, with a floor of 162. At its highest the entity count reached 48,516: buildings, deployables and everything else. It drew as much as 3,562 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on A.Server.Test?
Running on Linux, A.Server.Test is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is A.Server.Test, and is it up at the moment?
Right now A.Server.Test is up and running. The uptime it reports puts the last restart at about 17 hours ago. The last 5 full days gave 120 of 120 hours up, or 100% of the time. Rust Insights first logged this server on 22 October 2026.
Where does A.Server.Test run from?
A region is not published by A.Server.Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 202.36.95.176:23236 is where it answers.
Server tags
How should you read the tags listed for A.Server.Test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what A.Server.Test publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does A.Server.Test turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry A.Server.Test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population history
How many players are on A.Server.Test right now?
At the time of this refresh, A.Server.Test holds 0 players on 40 slots. A weekly average of 0 players goes with a peak of 1. The busiest point of the last 48 hours fell at 15:00 UTC, averaging 1 players.
In the ranking of Rust servers, where does A.Server.Test place?
On player hours for the last seven days, A.Server.Test sits at #6,418, inside the top 29% of ranked servers.
Settings and rules
How is A.Server.Test configured, and what rules apply?
No gather rate appears in the name of A.Server.Test. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on A.Server.Test?
Size 2,500 and seed 45000 define the procedural map on A.Server.Test, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.
Join
How do you connect to A.Server.Test?
Type client.connect 202.36.95.176:23236 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.