Server profile
Tin & Blood
Offline, with 0 of 100 players on; ranked #15,496 of every public Rust server, the top 68%. It last wiped 47d ago.
Offline 2.84.255.145:35005 checked 38d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|385/425
- Rustoria.co - EU East Long455/500
- Rusty Moose |EU Main|978/1000
- Rustafied.com - EU Friday55/100
- Rustoria.co - EU Main991/1000
- Rustoria.co - US Main27/250
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Tin & Blood wipe?
Too few wipes are on record for Tin & Blood to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 47 days 20 hours ago.
Server details
On what version does Tin & Blood currently run?
Running on Linux, Tin & Blood is on Rust network protocol 2633 and build 164530. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Tin & Blood, and is it online?
Tin & Blood is offline at the moment; the last time it was seen was 38 days 4 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 21 September 2026.
Where does Tin & Blood run from?
No region is published by Tin & Blood. Rust Insights reports the location a server declares, not the physical place of the machine. 2.84.255.145:35005 is where it answers.
Tags
How should you read the tags listed for Tin & Blood?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are what Tin & Blood publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Tin & Blood turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Tin & Blood are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on Tin & Blood right now?
Tin & Blood was last seen 38 days 4 hours ago and is offline right now.
In the ranking of Rust servers, where does Tin & Blood place?
On player hours for the last seven days, Tin & Blood sits at #15,496, inside the top 68% of ranked servers.
Map and rules
What settings and rules apply on Tin & Blood?
The name of Tin & Blood does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
Which map is live on Tin & Blood?
The map on Tin & Blood is procedural and the game generates it.
Join
How do you connect to Tin & Blood?
Type client.connect 2.84.255.145:35005 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.