Server profile
Tin & Blood
Offline, with 0 of 100 players on; ranked #15,643 of every public Rust server, the top 71%. It last wiped 46d ago.
Offline 2.84.252.72:35005 checked 33d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|484/525
- Rustoria.co - EU Main27/250
- Rusty Moose |EU Main|50/250
- Rustoria.co - EU East Long234/275
- Rustoria.co - EU East Medium86/200
- Rustafied.com - EU Friday94/150
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Tin & Blood wipe, and on which day?
Its rhythm cannot be read yet: Tin & Blood has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 46 days 2 hours ago.
Server details
On what version does Tin & Blood currently run?
The Rust build is network protocol 2633 and build 165217, running on Linux, for Tin & Blood. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Tin & Blood, and is it online?
Tin & Blood is offline at the moment; the last time it was seen was 33 days 13 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 24 September 2026.
What location is listed for Tin & Blood?
No region is published by Tin & Blood. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 2.84.252.72:35005.
Lists and tags
Which meanings sit behind the tags on Tin & Blood?
These tags come from Tin & Blood and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Tin & Blood?
These Rust Insights lists include Tin & Blood: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
What does the population of Tin & Blood look like?
Tin & Blood is offline at the moment; the last sighting was 33 days 13 hours ago.
How does Tin & Blood compare with other Rust servers in the ranking?
On player hours for the last seven days, Tin & Blood sits at #15,643, inside the top 71% of ranked servers.
Map and rules
What are the settings and rules for Tin & Blood?
The name of Tin & Blood does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.
What is the map on Tin & Blood?
The game generates the map on Tin & Blood, which is procedural.
Connecting
How can you get onto Tin & Blood?
To connect, start Rust and enter client.connect 2.84.252.72:35005 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.