Server profile
Tin & Blood
Offline, with 0 of 100 players on; ranked #15,401 of every public Rust server. It last wiped 46d ago.
Offline 2.84.252.144:35005 checked 39d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|621/675
- Rustoria.co - EU East Long393/425
- Rustoria.co - EU Main40/250
- Rusty Moose |EU Main|50/250
- Rustoria.co - EU East Medium157/200
- Rustafied.com - EU Friday99/125
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Tin & Blood wipe, and on which day?
Too few wipes are on record for Tin & Blood to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 46 days 14 hours have passed since its current world was created.
Server
On what version does Tin & Blood currently run?
The Rust build is network protocol 2633 and build 164530, running on Linux, for Tin & Blood. The same protocol is required to join, and Steam takes care of updating it.
Has Tin & Blood stayed online, and is it up now?
The last sighting of Tin & Blood was 39 days 2 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 15 September 2026.
In which location does Tin & Blood sit?
A region is not published by Tin & Blood. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 2.84.252.144:35005.
Server tags
How should you read the tags listed for Tin & Blood?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty are what Tin & Blood publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Tin & Blood appear?
Tin & Blood appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What does the population of Tin & Blood look like?
The last time Tin & Blood was seen online was 39 days 2 hours ago, and it is offline now.
In the ranking of Rust servers, where does Tin & Blood place?
The player-hours ranking for the last seven days puts Tin & Blood at #15,401, among the top – of all ranked servers.
Map and rules
What are the settings and rules for Tin & Blood?
No gather rate appears in the name of Tin & Blood. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.
Which map is live on Tin & Blood?
Size 6,000 and seed 1789661113 define the procedural map on Tin & Blood, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
What is the way to join Tin & Blood?
To connect, start Rust and enter client.connect 2.84.252.144:35005 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.