Server profile
Tin & Blood
Offline, with 0 of 100 players on; ranked #15,643 of every public Rust server, the top 71%. It last wiped 48d ago.
Offline 2.84.251.87:35005 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|109/250
- Rustoria.co - EU East Long127/200
- Rusty Moose |EU Main|467/575
- Rustafied.com - EU Friday29/100
- Rustoria.co - EU Main534/650
- Rustoria.co - EU East Medium445/525
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Tin & Blood wipe?
The record of Tin & Blood's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 48 days 3 hours ago.
Server details
On what version does Tin & Blood currently run?
The Rust build is network protocol 2633 and build 165217, running on Linux, for Tin & Blood. Joining needs your game on the same protocol, which Steam updates for you.
Has Tin & Blood stayed online, and is it up now?
Tin & Blood is offline at the moment; the last time it was seen was 35 days 14 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 24 September 2026.
What location is listed for Tin & Blood?
There is no region published for Tin & Blood. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 2.84.251.87:35005.
Lists and tags
Which meanings sit behind the tags on Tin & Blood?
These tags come from Tin & Blood and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Tin & Blood appear?
Tin & Blood appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on Tin & Blood right now?
Tin & Blood was last seen 35 days 14 hours ago and is offline right now.
Where does Tin & Blood sit in the rankings?
The player-hours ranking for the last seven days puts Tin & Blood at #15,643, among the top 71% of all ranked servers.
Settings and rules
What settings and rules apply on Tin & Blood?
No gather rate appears in the name of Tin & Blood. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.
What is the map on Tin & Blood?
A procedural map, generated by the game, is what Tin & Blood runs.
Connecting
What is the way to join Tin & Blood?
Type client.connect 2.84.251.87:35005 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.