Server profile
Tin & Blood
Offline, with 0 of 100 players on; ranked #15,487 of every public Rust server, the top 68%. It last wiped 47d ago.
Offline 2.84.244.104:35005 checked 37d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|168/250
- Rustoria.co - EU East Long121/200
- Rusty Moose |EU Main|17/250
- Rustoria.co - EU Main15/250
- Rustafied.com - EU Friday17/100
- Rustoria.co - EU East Medium25/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Tin & Blood wipe?
The record of Tin & Blood's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 47 days 5 hours ago.
About the server
What Rust version is live on Tin & Blood?
Running on Linux, Tin & Blood is on Rust network protocol 2633 and build 164530. The same protocol is required to join, and Steam takes care of updating it.
Has Tin & Blood stayed online, and is it up now?
The last sighting of Tin & Blood was 37 days 14 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 20 September 2026.
Where does Tin & Blood run from?
There is no region published for Tin & Blood. Rust Insights reports the location a server declares, not the physical place of the machine. 2.84.244.104:35005 is where it answers.
Lists and tags
What is meant by each tag on Tin & Blood?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set are what Tin & Blood publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Tin & Blood appear?
The Rust Insights lists that carry Tin & Blood are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on Tin & Blood right now?
Tin & Blood was last seen 37 days 14 hours ago and is offline right now.
In the ranking of Rust servers, where does Tin & Blood place?
The player-hours ranking for the last seven days puts Tin & Blood at #15,487, among the top 68% of all ranked servers.
Settings and rules
What settings and rules apply on Tin & Blood?
No gather rate appears in the name of Tin & Blood. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.
What is the map on Tin & Blood?
The game generates the map on Tin & Blood: procedural, size 6,000, seed 1789661113. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
What is the way to join Tin & Blood?
To connect, start Rust and enter client.connect 2.84.244.104:35005 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.