Server profile
Dark_Ghost Test
Offline, with 1 of 1 players on; ranked #11,905 of every public Rust server, the top 54%. It last wiped 13d ago.
Offline 2.82.186.229:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 54% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Dark_Ghost Test wipe, and on which day?
The date for Dark_Ghost Test's next wipe is an estimate, and the force wipe provides the basis. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 13 days 21 hours ago. Wipes run monthly, as its tags say.
Server
How well does Dark_Ghost Test perform?
Average server fps over the last 48 hours was 73, with a floor of 53. At its highest the entity count reached 69,057: buildings, deployables and everything else. The highest memory figure was 1,720 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on Dark_Ghost Test?
Running on Windows, Dark_Ghost Test is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Dark_Ghost Test, and is it online?
Dark_Ghost Test is offline at the moment; the last time it was seen was 41 hours ago. The uptime it reports puts the last restart at about 1 hours ago. The last 7 full days gave 2 of 168 hours up, or 1% of the time. On 14 October 2026 is when Rust Insights first saw it.
What location is listed for Dark_Ghost Test?
A region is not published by Dark_Ghost Test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 2.82.186.229:28015.
Lists and tags
How should you read the tags listed for Dark_Ghost Test?
When the game's server browser reads Dark_Ghost Test, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Dark_Ghost Test turn up among the Rust Insights lists and filters?
Dark_Ghost Test appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population history
What does the population of Dark_Ghost Test look like?
Dark_Ghost Test is offline at the moment; the last sighting was 41 hours ago. The seven-day average is 1 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 02:00 UTC, at 1 players on average.
In the ranking of Rust servers, where does Dark_Ghost Test place?
On player hours for the last seven days, Dark_Ghost Test sits at #11,905, inside the top 54% of ranked servers.
Map and rules
How is Dark_Ghost Test configured, and what rules apply?
Nothing about gather rate is given in the name of Dark_Ghost Test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on Dark_Ghost Test?
Size 3,500 and seed 295700 define the procedural map on Dark_Ghost Test, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to Dark_Ghost Test?
Open the console with F1 in Rust and enter client.connect 2.82.186.229:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.