Server profile
test
Offline, with 0 of 100 players on; ranked #15,426 of every public Rust server. It last wiped 44d ago.
Offline 2.127.215.235:28015 checked 44d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|527/550
- Rustoria.co - EU East Long419/450
- Rusty Moose |EU Main|66/250
- Rustoria.co - EU Main73/250
- Rustafied.com - EU Friday53/100
- Rustoria.co - EU East Medium181/200
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does test wipe?
Its rhythm cannot be read yet: test has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 44 days 21 hours ago.
Server details
On what version does test currently run?
The Rust build is network protocol 2633 and build 163794, running on Windows, for test. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for test, and is it online?
test is offline at the moment; the last time it was seen was 44 days ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 14 September 2026.
In which location does test sit?
There is no region published for test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 2.127.215.235:28015 is where it answers.
Tags
What is meant by each tag on test?
The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set are what test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does test turn up among the Rust Insights lists and filters?
These Rust Insights lists include test: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on test right now?
test was last seen 44 days ago and is offline right now.
Where does test sit in the rankings?
On player hours for the last seven days, test sits at #15,426, inside the top – of ranked servers.
Rules and settings
What settings and rules apply on test?
Nothing about gather rate is given in the name of test. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
Which map is live on test?
The game generates the map on test, which is procedural.
Connecting
How do you connect to test?
To connect, start Rust and enter client.connect 2.127.215.235:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.