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Rust Insights

Server profile

CALI

Offline, with 0 of 150 players on; ranked #15,986 of every public Rust server, the top 71%. It last wiped 24d ago.

Filed under
Launch Rust and join
0/ 150 players now 0% full
07-day averagepeak –
#15,986ranktop 71%
24d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep4 Oct8 Oct12 Oct

Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.3 days usual gap between real wipes
0% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 4 OctMon 14 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 22:12 UTC24d ago 1 – running 0
Mon 14 Sep, 13:49 UTC45d ago 4 halved by day 2 20.3 days 0
Mon 14 Sep, 06:39 UTC45d ago 4 – 0.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average434/500
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average457/475
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average981/1000
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average64/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average989/1000
  6. Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average23/250

The short version

Quick answers

From the figures on this page.

Wipe cycle

On CALI, what happens on wipe day?

The average busiest point of its recent wipes was 3 players. The peak crowd on this wipe came 0 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 2.

How often does CALI wipe, and on which day?

There is no next wipe to predict: CALI wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 24 days 17 hours ago.

Server

Which Rust version is CALI on?

Rust network protocol 2634 and build 166652 on Windows is what CALI runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is CALI, and is it up at the moment?

The last sighting of CALI was 24 days 9 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does CALI run from?

No region is published by CALI. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 198.73.57.79:28015.

Tags

Which meanings sit behind the tags on CALI?

When the game's server browser reads CALI, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The slot count is 150; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does CALI turn up among the Rust Insights lists and filters?

CALI appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How many players are on CALI right now, and how does that number move?

The last time CALI was seen online was 24 days 9 hours ago, and it is offline now.

In the ranking of Rust servers, where does CALI place?

The player-hours ranking for the last seven days puts CALI at #15,986, among the top 71% of all ranked servers.

Rules and settings

How is CALI configured, and what rules apply?

The name of CALI does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.

What is the map on CALI?

CALI runs a procedural map of size 3,500 with seed 648252, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How can you get onto CALI?

To connect, start Rust and enter client.connect 198.73.57.79:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players The slot count is 150.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs166652
Build Build 166652 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.