Server profile
Detroit: Irreparable Damage|NPCs|RaidableBases
Offline, with 1 of 100 players on; ranked #13,296 of every public Rust server, the top 61%. It last wiped 26d ago.
Offline 198.73.57.77:28015 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:16 UTC26d ago | 1 | – | running | 0 |
| Sat 19 Sep, 19:25 UTC39d ago | 1 | halved by day 4 | 13 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Detroit: Irreparable Damage|NPCs|RaidableBases?
The average busiest point of its recent wipes was 1 players. 2 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 4.
On what schedule does Detroit: Irreparable Damage|NPCs|RaidableBases wipe?
The only wipe on Detroit: Irreparable Damage|NPCs|RaidableBases is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 26 days 17 hours ago. The tags put wipes at monthly.
About the server
What Rust version is live on Detroit: Irreparable Damage|NPCs|RaidableBases?
Rust network protocol 2634 and build 167584 on Windows is what Detroit: Irreparable Damage|NPCs|RaidableBases runs. The same protocol is required to join, and Steam takes care of updating it.
Has Detroit: Irreparable Damage|NPCs|RaidableBases stayed online, and is it up now?
Offline at the moment, Detroit: Irreparable Damage|NPCs|RaidableBases was last seen 16 days 14 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for Detroit: Irreparable Damage|NPCs|RaidableBases?
A region is not published by Detroit: Irreparable Damage|NPCs|RaidableBases. Rust Insights reports the location a server declares, not the physical place of the machine. 198.73.57.77:28015 is where it answers.
Lists and tags
What is meant by each tag on Detroit: Irreparable Damage|NPCs|RaidableBases?
When the game's server browser reads Detroit: Irreparable Damage|NPCs|RaidableBases, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167584 (Build): Build 167584 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Detroit: Irreparable Damage|NPCs|RaidableBases turn up among the Rust Insights lists and filters?
Detroit: Irreparable Damage|NPCs|RaidableBases appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on Detroit: Irreparable Damage|NPCs|RaidableBases right now?
Detroit: Irreparable Damage|NPCs|RaidableBases was last seen 16 days 14 hours ago and is offline right now.
In the ranking of Rust servers, where does Detroit: Irreparable Damage|NPCs|RaidableBases place?
Player hours over seven days put Detroit: Irreparable Damage|NPCs|RaidableBases at #13,296, within the top 61% of the ranked field.
Rules and settings
How is Detroit: Irreparable Damage|NPCs|RaidableBases configured, and what rules apply?
The name of Detroit: Irreparable Damage|NPCs|RaidableBases does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
What is the map on Detroit: Irreparable Damage|NPCs|RaidableBases?
The game generates the map on Detroit: Irreparable Damage|NPCs|RaidableBases: procedural, size 4,000, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.
Connecting
How do you connect to Detroit: Irreparable Damage|NPCs|RaidableBases?
Open the console with F1 in Rust and enter client.connect 198.73.57.77:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.