Server profile
Facepunch Release
Online, with 0 of 500 players on; ranked #5,889 of every public Rust server, the top 26%. It last wiped 30d ago.
Online 198.244.177.77:28017 checked 14m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 26% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|562/625
- Rustoria.co - EU East Long429/450
- Rusty Moose |EU Main|166/250
- Rustafied.com - EU Friday53/100
- Rustoria.co - EU Main194/250
- Rustoria.co - EU East Medium329/225
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Facepunch Release wipe, and on which day?
Its rhythm cannot be read yet: Facepunch Release has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 30 days 2 hours ago.
About the server
What does performance look like on Facepunch Release?
The 48-hour average for server fps is 92, and 29 was the lowest seen. The world held a peak of 116,429 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,525 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is Facepunch Release on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Facepunch Release. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Facepunch Release, and is it up at the moment?
Right now Facepunch Release is up and running. Going by the uptime figure it gives, its last restart was around 1 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for Facepunch Release?
No region is published by Facepunch Release. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 198.244.177.77:28017.
Server tags
What is meant by each tag on Facepunch Release?
When the game's server browser reads Facepunch Release, it finds these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): It holds 500 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Who operates Facepunch Release?
Facepunch Release and 124 other servers we track all publish a playrust.com hostname, so the same operator most likely runs them.
Where does Facepunch Release turn up among the Rust Insights lists and filters?
These Rust Insights lists include Facepunch Release: Official Rust servers, listed. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Player counts
How many players are on Facepunch Release right now?
At the time of this refresh, Facepunch Release holds 0 players on 500 slots. The seven-day average is 0 players, and the highest point in that week was 3. Look at the last 48 hours and the peak hour is 08:00 UTC, at 1 players on average.
In the ranking of Rust servers, where does Facepunch Release place?
On player hours for the last seven days, Facepunch Release sits at #5,889, inside the top 26% of ranked servers.
Map and rules
What are the settings and rules for Facepunch Release?
No gather rate appears in the name of Facepunch Release. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It appears under Official in the game's server list. Anti-cheat: VAC, from Valve, is on.
Which map is live on Facepunch Release?
Size 4,500 and seed 6974352 define the procedural map on Facepunch Release, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join Facepunch Release?
Open the console with F1 in Rust and enter client.connect 198.244.177.77:28017. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.