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Live edition103,751 playing on 11,890 servers

Rust Insights

Server profile

Apex Syndicate | 3x | No Offline Raid

Online, with 0 of 150 players on; ranked #13,815 of every public Rust server, the top 62%. It last wiped 27d ago.

Filed under 3x moddedoxide
Launch Rust and join
0/ 150 players now 0% full
07-day averagepeak 1
#13,815ranktop 62%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608019:0004:0013:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.7 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctWed 30 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:24 UTC27d ago 0 – running 0
Wed 30 Sep, 14:54 UTC29d ago 2 – 1.7 days 0
Thu 24 Sep, 22:07 UTC34d ago 0 – 5.7 days 0
Thu 17 Sep, 22:07 UTC41d ago 0 – 7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 3x | No BPs | MondaysEU · groups of 16+ · 3x · weekly · 386 on average575/650
  2. Vital Rust - EU Mondays | 3x | No BPsEU · groups of 14+ · 3x · weekly · 179 on average246/325
  3. HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 129 on average170/150
  4. HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 121 on average37/100
  5. FLAME RUST #1 [ NOLIMIT | x3 | MAGIC ] WIPE 27.10groups of 30+ · 3x · weekly · 116 on average106/350
  6. AceRust.com 3x Solo/Duo|LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 105 on average71/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Apex Syndicate | 3x | No Offline Raid look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started.

How often does Apex Syndicate | 3x | No Offline Raid wipe, and on which day?

No next wipe can be predicted for Apex Syndicate | 3x | No Offline Raid, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 11 hours ago.

About the server

What does performance look like on Apex Syndicate | 3x | No Offline Raid?

The 48-hour average for server fps is 57, and 33 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 48,476. It drew as much as 3,131 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Apex Syndicate | 3x | No Offline Raid on?

Running on Linux, Apex Syndicate | 3x | No Offline Raid is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Apex Syndicate | 3x | No Offline Raid, and is it online?

Apex Syndicate | 3x | No Offline Raid is currently reachable and online. Going by the uptime figure it gives, its last restart was around 6 days 10 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does Apex Syndicate | 3x | No Offline Raid sit?

A region is not published by Apex Syndicate | 3x | No Offline Raid. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 198.12.73.179:28015.

Lists and tags

How should you read the tags listed for Apex Syndicate | 3x | No Offline Raid?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): It holds 150 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Apex Syndicate | 3x | No Offline Raid publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Apex Syndicate | 3x | No Offline Raid turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Apex Syndicate | 3x | No Offline Raid are 3x Rust servers, filtered live and Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.

Population history

How many players are on Apex Syndicate | 3x | No Offline Raid right now?

Apex Syndicate | 3x | No Offline Raid shows 0 players at the moment, against 150 slots. Over the past week it peaked at 1 and averaged 0 players.

In the ranking of Rust servers, where does Apex Syndicate | 3x | No Offline Raid place?

Player hours over seven days put Apex Syndicate | 3x | No Offline Raid at #13,815, within the top 62% of the ranked field.

Rules and settings

What are the settings and rules for Apex Syndicate | 3x | No Offline Raid?

A 3x gather rate is what the name of Apex Syndicate | 3x | No Offline Raid states. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on Apex Syndicate | 3x | No Offline Raid?

Apex Syndicate | 3x | No Offline Raid runs a procedural map of size 3,000 with seed 17762077, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How can you get onto Apex Syndicate | 3x | No Offline Raid?

Open the console with F1 in Rust and enter client.connect 198.12.73.179:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players It holds 150 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.