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Rust Insights

Server profile · ger

213 Test

Offline, with 2 of 10 players on; ranked #11,484 of every public Rust server, the top 53%. It last wiped 12d ago.

Filed under
Launch Rust and join
2/ 10 players now 20% full
07-day averagepeak –
#11,484ranktop 53%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k7 Oct10 Oct14 Oct17 Oct21 Oct24 Oct

Note: Top 53% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 days usual gap between real wipes
20% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctThu 15 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 15:17 UTC12d ago 2 – running 1
Thu 15 Oct, 07:37 UTC13d ago 2 – 1.3 days 1
Wed 14 Oct, 13:44 UTC14d ago 2 – 0.7 days 0
Tue 13 Oct, 22:57 UTC15d ago 2 – 0.6 days 0
Mon 12 Oct, 09:23 UTC16d ago 2 – 1.6 days 0
Wed 7 Oct, 19:12 UTC21d ago 1 – 4.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average140/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average105/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average17/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average12/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average19/200

The short version

Quick answers

From the figures on this page.

Wipe days

What does 213 Test look like once wipe day arrives?

At their busiest, its recent wipes drew 2 players on average. 2 hours into the latest wipe, the crowd on the server reached its peak.

On what schedule does 213 Test wipe?

There is no next wipe to predict: 213 Test wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 12 days 12 hours ago.

Server details

On what version does 213 Test currently run?

The Rust build is network protocol 2556 and build 104071, running on Windows, for 213 Test. The same protocol is required to join, and Steam takes care of updating it.

How reliable is 213 Test, and is it up at the moment?

The last sighting of 213 Test was 11 days 18 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 7 October 2026 is when Rust Insights first saw it.

Where does 213 Test run from?

There is no region published for 213 Test, and ger is its region code. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 195.93.149.246:28015.

Lists and tags

What is meant by each tag on 213 Test?

When the game's server browser reads 213 Test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; v2556 (Protocol): To join you need the same version; protocol 2556; cs104071 (Build): Build 104071 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rger (Region code): Region code: ger. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does 213 Test appear?

213 Test appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.

Population history

How many players are on 213 Test right now?

213 Test is offline at the moment; the last sighting was 11 days 18 hours ago.

Where does 213 Test sit in the rankings?

On player hours for the last seven days, 213 Test sits at #11,484, inside the top 53% of ranked servers.

Settings and rules

What settings and rules apply on 213 Test?

Nothing about gather rate is given in the name of 213 Test. The server does not publish a group limit. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched off.

Which map is live on 213 Test?

The game generates the map on 213 Test, which is procedural.

Connecting

How do you connect to 213 Test?

To connect, start Rust and enter client.connect 195.93.149.246:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$rger,v2556,gmrust,cs104071

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots in total.
v2556
Protocol To join you need the same version; protocol 2556.
cs104071
Build Build 104071 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$rger
Region code Region code: ger.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.