Server profile
WeelRust DEV | Test Server
Online, with 0 of 5 players on; ranked #4,806 of every public Rust server, the top 22%. It last wiped 10d ago.
Online 195.209.211.18:28015 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 22% of all ranked servers, and #251 of the duo servers (top 60%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does WeelRust DEV | Test Server wipe?
The record of WeelRust DEV | Test Server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 10 days 16 hours have passed since its current world was created.
Server
Does WeelRust DEV | Test Server hold a steady frame rate?
Average server fps over the last 48 hours was 106, with a floor of 72. Buildings, deployables and the rest took the entity count as high as 47,090. It drew as much as 2,857 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does WeelRust DEV | Test Server currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for WeelRust DEV | Test Server. Joining needs your game on the same protocol, which Steam updates for you.
Has WeelRust DEV | Test Server stayed online, and is it up now?
Right now WeelRust DEV | Test Server is up and running. The uptime it reports puts the last restart at about 14 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 18 October 2026.
Where does WeelRust DEV | Test Server run from?
There is no region published for WeelRust DEV | Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 195.209.211.18:28015.
Server tags
What is meant by each tag on WeelRust DEV | Test Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 slots; ts2 (Group limit): A team holds 2 players at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what WeelRust DEV | Test Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature WeelRust DEV | Test Server?
These Rust Insights lists include WeelRust DEV | Test Server: Duo servers: group limit 2 and Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 2 weeks.
Population history
How many players are on WeelRust DEV | Test Server right now, and how does that number move?
At the time of this refresh, WeelRust DEV | Test Server holds 0 players on 5 slots. A weekly average of 0 players goes with a peak of 3. The busiest point of the last 48 hours fell at 15:00 UTC, averaging 2 players.
Where does WeelRust DEV | Test Server sit in the rankings?
Player hours over seven days put WeelRust DEV | Test Server at #4,806, within the top 22% of the ranked field. Within its duo group, the position is #251.
Map and rules
How is WeelRust DEV | Test Server configured, and what rules apply?
Nothing about gather rate is given in the name of WeelRust DEV | Test Server. A group may hold up to 2 players, listed as duo. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on WeelRust DEV | Test Server?
Size 3,000 and seed 12345 define the procedural map on WeelRust DEV | Test Server, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How do you connect to WeelRust DEV | Test Server?
Open the console with F1 in Rust and enter client.connect 195.209.211.18:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.