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Rust Insights

Server profile

Evolution PvE [RaidBases, Skills, Event, Quest]

Online, with 0 of 200 players on; ranked #5,039 of every public Rust server, the top 23%. It last wiped 13d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 200 players now 0% full
07-day averagepeak 2
#5,039ranktop 23%
13d agolast wipebiweekly schedule
7d 11hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5208:0017:0002:0010:0020:0005:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510008:0017:0002:0010:0020:0005:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 23% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

28 days usual gap between real wipes
100% on rhythm of its recent wipes
15 wipe-day peak players, last three wipes
0% crowd held else halves by day 8

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 14d 9hThu 12 Nov, 17:05 UTC
  3. 35d 11hThu 3 Dec, 19:00 UTCFW
  4. 42d 9hThu 10 Dec, 17:05 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 18, 24 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:05 UTC13d ago 18 – running 3
Thu 1 Oct, 20:08 UTC FW27d ago 15 halved by day 10 13.9 days 1
Thu 17 Sep, 15:43 UTC41d ago 12 halved by day 6 14.2 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 252 on average159/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average97/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 106 on average52/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average55/200
  5. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average27/100
  6. Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 48 on average17/250

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Evolution PvE [RaidBases, Skills, Event, Quest] look like once wipe day arrives?

Recent wipes peaked at 15 players on average. 24 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 8.

On what schedule does Evolution PvE [RaidBases, Skills, Event, Quest] wipe?

The wipe rhythm on Evolution PvE [RaidBases, Skills, Event, Quest] is every 4 weeks on Thursday at 17:05 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 13 days 14 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server

What does performance look like on Evolution PvE [RaidBases, Skills, Event, Quest]?

The 48-hour average for server fps is 67, and 54 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 94,877. The highest memory figure was 2,960 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Evolution PvE [RaidBases, Skills, Event, Quest] currently run?

Rust network protocol 2635 and build 168909 on Windows is what Evolution PvE [RaidBases, Skills, Event, Quest] runs. The same protocol is required to join, and Steam takes care of updating it.

Has Evolution PvE [RaidBases, Skills, Event, Quest] stayed online, and is it up now?

Right now Evolution PvE [RaidBases, Skills, Event, Quest] is up and running. Going by the uptime figure it gives, its last restart was around 2 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does Evolution PvE [RaidBases, Skills, Event, Quest] sit?

There is no region published for Evolution PvE [RaidBases, Skills, Event, Quest]. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 195.18.27.77:35100.

Server tags

What is meant by each tag on Evolution PvE [RaidBases, Skills, Event, Quest]?

The tags gmvanilla (Game mode): This server runs vanilla survival; mp200 (Max players): The slot count is 200; ts16 (Group limit): A team holds 16 players at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^r (Roleplay): This is a roleplay server; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Evolution PvE [RaidBases, Skills, Event, Quest] publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Evolution PvE [RaidBases, Skills, Event, Quest] appear?

Evolution PvE [RaidBases, Skills, Event, Quest] appears among the following Rust Insights lists: Modded Rust servers, explained, Rust PvE servers, live and Rust roleplay servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

How many players are on Evolution PvE [RaidBases, Skills, Event, Quest] right now, and how does that number move?

Of its 200 slots, Evolution PvE [RaidBases, Skills, Event, Quest] currently has 0 filled. Over the past week it peaked at 2 and averaged 0 players. Look at the last 48 hours and the peak hour is 19:00 UTC, at 1 players on average.

How does Evolution PvE [RaidBases, Skills, Event, Quest] compare with other Rust servers in the ranking?

On player hours for the last seven days, Evolution PvE [RaidBases, Skills, Event, Quest] sits at #5,039, inside the top 23% of ranked servers.

Map and rules

What settings and rules apply on Evolution PvE [RaidBases, Skills, Event, Quest]?

The name of Evolution PvE [RaidBases, Skills, Event, Quest] does not state a gather rate. Up to 16 players can join one group. roleplay is the game mode, towns, jobs and roleplay rules. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on Evolution PvE [RaidBases, Skills, Event, Quest]?

Size 3,500 and seed 777349113 define the procedural map on Evolution PvE [RaidBases, Skills, Event, Quest], generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.

Connecting

What is the way to join Evolution PvE [RaidBases, Skills, Event, Quest]?

To connect, start Rust and enter client.connect 195.18.27.77:35100 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://evolutionrust.gamestores.app/.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^b,^r,^p,gmvanilla,cs168909,ts16,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp200
Max players The slot count is 200.
ts16
Group limit A team holds 16 players at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.