Server profile
[RU] RAMBA Server Rust #1
Online, with 0 of 200 players on; ranked #5,269 of every public Rust server, the top 24%. It last wiped 25d ago.
Online 195.138.232.82:28015 checked 2h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 24% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:32 UTC25d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On [RU] RAMBA Server Rust #1, what happens on wipe day?
Recent wipes peaked at 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
How often does [RU] RAMBA Server Rust #1 wipe, and on which day?
Its rhythm cannot be read yet: [RU] RAMBA Server Rust #1 has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 25 days 1 hours ago.
Server details
How well does [RU] RAMBA Server Rust #1 perform?
The 48-hour average for server fps is 118, and 63 was the lowest seen. At its highest the entity count reached 49,717: buildings, deployables and everything else. Memory use peaked at 2,821 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is [RU] RAMBA Server Rust #1 on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for [RU] RAMBA Server Rust #1. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for [RU] RAMBA Server Rust #1, and is it online?
Right now [RU] RAMBA Server Rust #1 is up and running. Going by the uptime figure it gives, its last restart was around 24 hours ago. It spent 162 of the last 7 full days' 168 hours up, 96% of the time. The first record Rust Insights has of it is 24 September 2026.
What location is listed for [RU] RAMBA Server Rust #1?
[RU] RAMBA Server Rust #1 publishes no region tag, but Europe is where its name points. Rust Insights reports the location a server declares, not the physical place of the machine. 195.138.232.82:28015 is where it answers.
Server tags
How should you read the tags listed for [RU] RAMBA Server Rust #1?
When the game's server browser reads [RU] RAMBA Server Rust #1, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp200 (Max players): 200 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature [RU] RAMBA Server Rust #1?
These Rust Insights lists include [RU] RAMBA Server Rust #1: Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on [RU] RAMBA Server Rust #1 right now?
[RU] RAMBA Server Rust #1 shows 0 players at the moment, against 200 slots. The seven-day average is 0 players, and the highest point in that week was 2.
How does [RU] RAMBA Server Rust #1 compare with other Rust servers in the ranking?
On player hours for the last seven days, [RU] RAMBA Server Rust #1 sits at #5,269, inside the top 24% of ranked servers.
Map and rules
What settings and rules apply on [RU] RAMBA Server Rust #1?
Nothing about gather rate is given in the name of [RU] RAMBA Server Rust #1. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
What is the map on [RU] RAMBA Server Rust #1?
Size 3,000 and seed 1019002481 define the procedural map on [RU] RAMBA Server Rust #1, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How do you connect to [RU] RAMBA Server Rust #1?
To connect, start Rust and enter client.connect 195.138.232.82:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.