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Rust Insights

Server profile · NA · uk1

Bardolph Sigma Server

Online, with 0 of 1 players on; ranked #9,187 of every public Rust server, the top 41%. It last wiped 18d ago.

Filed under vanillamoddedoxide
Launch Rust and join
0/ 1 players now 0% full
07-day averagepeak 2
#9,187ranktop 41% · #1229 in NA
18d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5204:0013:0022:0007:0016:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608004:0013:0022:0007:0016:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 41% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.4 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 12 OctSun 11 OctTue 6 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:56 UTC16d ago 2 – running 2
Sun 11 Oct, 01:47 UTC18d ago 2 – 1.8 days 0
Tue 6 Oct, 16:00 UTC22d ago 0 – 4.4 days 0
Sat 19 Sep, 07:14 UTC39d ago 1 halved by day 1 17.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average48/100
  2. [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average46/60
  3. [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average18/100
  4. Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average1/150
  5. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average11/175
  6. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average10/90

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Bardolph Sigma Server look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.

On what schedule does Bardolph Sigma Server wipe?

Bardolph Sigma Server wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 18 days 1 hours ago.

Server

How well does Bardolph Sigma Server perform?

Server fps averaged 46 over 48 hours; the lowest reading was 34. Buildings, deployables and the rest took the entity count as high as 59,438. It drew as much as 3,902 MB of memory. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Bardolph Sigma Server?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Bardolph Sigma Server. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Bardolph Sigma Server, and is it up at the moment?

Bardolph Sigma Server is currently reachable and online. The uptime it reports puts the last restart at about 15 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Bardolph Sigma Server run from?

The NA tag places Bardolph Sigma Server in North America, and the region code it carries is uk1. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 194.69.160.15:28095.

Lists and tags

What is meant by each tag on Bardolph Sigma Server?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The slot count is 1; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $ruk1 (Region code): uk1 is the server's region code; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Find it in the browser under North America are what Bardolph Sigma Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Bardolph Sigma Server turn up among the Rust Insights lists and filters?

Bardolph Sigma Server appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What does the population of Bardolph Sigma Server look like?

At the time of this refresh, Bardolph Sigma Server holds 0 players on 1 slots. A weekly average of 0 players goes with a peak of 2. The busiest point of the last 48 hours fell at 20:00 UTC, averaging 2 players.

Where does Bardolph Sigma Server sit in the rankings?

In North America, Bardolph Sigma Server is #1,229; across all ranked servers it is #9,187 on seven-day player hours, in the top 41%.

Rules and settings

How is Bardolph Sigma Server configured, and what rules apply?

The name of Bardolph Sigma Server does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is off.

What is the map on Bardolph Sigma Server?

Bardolph Sigma Server runs a procedural map of size 4,096 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.

How to join

How can you get onto Bardolph Sigma Server?

Type client.connect 194.69.160.15:28095 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The slot count is 1.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$ruk1
Region code uk1 is the server's region code.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.