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Live edition35,972 playing on 11,694 servers

Rust Insights

Server profile · NA · uk1

Server hosted by Physgun.com

Online, with 0 of 100 players on; ranked #15,358 of every public Rust server, the top 69%. It last wiped 10d ago.

Filed under vanillamoddedcarbon
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak –
#15,358ranktop 69% · #1518 in NA
10d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608004:0013:0022:0006:0015:0001:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.7 days usual gap between real wipes
33% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 18 OctWed 30 SepFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 21:57 UTC10d ago 0 – running 0
Wed 30 Sep, 16:27 UTC28d ago 1 halved by day 1 18.2 days 1
Fri 25 Sep, 00:06 UTC34d ago 0 – 5.7 days 1
Thu 24 Sep, 01:22 UTC35d ago 1 – 0.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average54/100
  2. [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average45/50
  3. [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average13/100
  4. Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average1/150
  5. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average18/175
  6. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average10/90

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Server hosted by Physgun.com?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.

How often does Server hosted by Physgun.com wipe, and on which day?

Server hosted by Physgun.com wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 10 days 5 hours have passed since its current world was created.

About the server

How well does Server hosted by Physgun.com perform?

The 48-hour average for server fps is 60, and 60 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 71,350. The highest memory figure was 4,217 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is Server hosted by Physgun.com on?

Rust network protocol 2634 and build 167781 on Linux is what Server hosted by Physgun.com runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Server hosted by Physgun.com, and is it online?

Server hosted by Physgun.com is currently reachable and online. Going by the uptime figure it gives, its last restart was around 10 days 3 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does Server hosted by Physgun.com sit?

Its region code is uk1, and Server hosted by Physgun.com lists itself in North America using its NA tag. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 194.69.160.15:28083.

Lists and tags

Which meanings sit behind the tags on Server hosted by Physgun.com?

When the game's server browser reads Server hosted by Physgun.com, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $ruk1 (Region code): The region code reads uk1; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): Its browser listing sits under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Who operates Server hosted by Physgun.com?

The same operator probably runs them: Server hosted by Physgun.com publishes a rustic.gg hostname, and 1 other server we track does too.

On which Rust Insights lists does Server hosted by Physgun.com appear?

These Rust Insights lists include Server hosted by Physgun.com: Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How many players are on Server hosted by Physgun.com right now?

At the time of this refresh, Server hosted by Physgun.com holds 0 players on 100 slots. Its average over seven days comes to 0 players.

In the ranking of Rust servers, where does Server hosted by Physgun.com place?

In North America, Server hosted by Physgun.com is #1,518; across all ranked servers it is #15,358 on seven-day player hours, in the top 69%.

Rules and settings

What are the settings and rules for Server hosted by Physgun.com?

Nothing about gather rate is given in the name of Server hosted by Physgun.com. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. VAC is on: Valve's anti-cheat is active.

What is the map on Server hosted by Physgun.com?

Server hosted by Physgun.com runs a procedural map of size 3,500 with seed 976250308, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How can you get onto Server hosted by Physgun.com?

To connect, start Rust and enter client.connect 194.69.160.15:28083 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$ruk1
Region code The region code reads uk1.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.