Server profile · NA · uk1
rust development server
Online, with 0 of 100 players on; ranked #6,678 of every public Rust server, the top 30%. It last wiped 21d ago.
Online NA · uk1 194.69.160.15:28075 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 06:40 UTC21d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On rust development server, what happens on wipe day?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 13 hours after it started.
When does rust development server wipe, and how often?
Its rhythm cannot be read yet: rust development server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 21 days have passed since its current world was created.
Server
What does performance look like on rust development server?
Server fps averaged 60 over 48 hours; the lowest reading was 60. At its highest the entity count reached 16,588: buildings, deployables and everything else. The highest memory figure was 1,359 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does rust development server currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for rust development server. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for rust development server, and is it online?
rust development server is currently reachable and online. Going by the uptime figure it gives, its last restart was around 3 days 2 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does rust development server sit?
Its region code is uk1, and rust development server lists itself in North America using its NA tag. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 194.69.160.15:28075.
Server tags
What is meant by each tag on rust development server?
These tags come from rust development server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $ruk1 (Region code): The region code reads uk1; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Find it in the browser under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does rust development server appear?
The Rust Insights lists that carry rust development server are Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on rust development server right now, and how does that number move?
At the time of this refresh, rust development server holds 0 players on 100 slots. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 07:00 UTC, at 1 players on average.
Where does rust development server sit in the rankings?
On the seven-day player-hours measure, rust development server is #6,678, in the top 30% of all ranked servers and #1,047 in North America.
Rules and settings
What are the settings and rules for rust development server?
No gather rate appears in the name of rust development server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched off.
What is the map on rust development server?
rust development server runs a procedural map of size 2,000 with seed 1234567, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
What is the way to join rust development server?
To connect, start Rust and enter client.connect 194.69.160.15:28075 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.